Hit Dice: 2d8+2 (11 hp) Initiative: +3 Speed: 30 ft. (6 squares), climb 20 ft. Armor Class: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11 Base Attack/Grapple: +1/+1 Attack: Bite +4 melee (1d6 plus poison) Full Attack: Bite +4 melee (1d6 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison, web Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +4, Ref +3, Will +0 Abilities: Str 11, Dex 17, Con 12, Int -, Wis 10, Cha 2 Skills: Climb +11, Hide +7*, Jump +0*, Spot +4* Feats: Weapon Finesse (B) Environment: Temperate forests Organization: Solitary or colony (2-5)
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| - Hit Dice: 2d8+2 (11 hp) Initiative: +3 Speed: 30 ft. (6 squares), climb 20 ft. Armor Class: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11 Base Attack/Grapple: +1/+1 Attack: Bite +4 melee (1d6 plus poison) Full Attack: Bite +4 melee (1d6 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison, web Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +4, Ref +3, Will +0 Abilities: Str 11, Dex 17, Con 12, Int -, Wis 10, Cha 2 Skills: Climb +11, Hide +7*, Jump +0*, Spot +4* Feats: Weapon Finesse (B) Environment: Temperate forests Organization: Solitary or colony (2-5)
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abstract
| - Hit Dice: 2d8+2 (11 hp) Initiative: +3 Speed: 30 ft. (6 squares), climb 20 ft. Armor Class: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11 Base Attack/Grapple: +1/+1 Attack: Bite +4 melee (1d6 plus poison) Full Attack: Bite +4 melee (1d6 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison, web Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +4, Ref +3, Will +0 Abilities: Str 11, Dex 17, Con 12, Int -, Wis 10, Cha 2 Skills: Climb +11, Hide +7*, Jump +0*, Spot +4* Feats: Weapon Finesse (B) Environment: Temperate forests Organization: Solitary or colony (2-5) Challenge Rating: Treasure: 1/10 coins; 50% goods; 50% items Advancement: 3 HD (Medium) Level Adjustment: -
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