About: Ifrit Summon (3.5e Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ifrits are very straight forward, wading into melee, clawing away at whoever seems weakest. If faced with a challenged or hurt, they quickly fly into a rage, trying to focus on a single target, then retreating with their quarry. When forced into ranged combat, ifrits burn things to provide smoke cover, where they may breath with concealment at hand.

AttributesValues
rdfs:label
  • Ifrit Summon (3.5e Monster)
rdfs:comment
  • Ifrits are very straight forward, wading into melee, clawing away at whoever seems weakest. If faced with a challenged or hurt, they quickly fly into a rage, trying to focus on a single target, then retreating with their quarry. When forced into ranged combat, ifrits burn things to provide smoke cover, where they may breath with concealment at hand.
sense
  • Darkvision 60 ft.
dcterms:subject
author name
  • Bunkie
Will
  • +0
Weak
  • Vulnerability to Cold
Fort
  • +5
DEX
  • 8(xsd:integer)
feats
  • Power Attack
Listen
  • +0
Melee
  • Two Claws +4
init
  • -1(xsd:integer)
str
  • 19(xsd:integer)
touch
  • 8(xsd:integer)
CHA
  • 11(xsd:integer)
BAB
  • +1
sq
  • Water Weakness
spd
  • 30(xsd:integer)
Wis
  • 10(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
date created
  • 3(xsd:integer)
Skills
  • Intimidate +8
AL
  • Usually CE
Status
  • Complete
Name
  • Ifrit
Type
  • Monstrous Humanoid
spot
  • +0
acmods
  • size -1, dex -1, natural armor 4
con
  • 16(xsd:integer)
flat
  • 12(xsd:integer)
Reach
  • 10(xsd:integer)
cr
  • 1(xsd:integer)
HD
  • 1(xsd:integer)
AC
  • 12(xsd:integer)
Space
  • 10(xsd:integer)
Lang
  • Ignan
akopt
  • Power Attack
int
  • 8(xsd:integer)
grp
  • +9
HP
  • 7.0
SA
  • Fire Breath , Rage 1/day
ref
  • +1
Size
  • Large
Immune
  • Immunity to Fire
hdadv
  • See Below
abstract
  • Ifrits are very straight forward, wading into melee, clawing away at whoever seems weakest. If faced with a challenged or hurt, they quickly fly into a rage, trying to focus on a single target, then retreating with their quarry. When forced into ranged combat, ifrits burn things to provide smoke cover, where they may breath with concealment at hand.
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