Sacred Flame is a first-level at-will Cleric attack power, designed for Clerics using Wisdom and Charisma, and provides a minor health benefit to an ally. It is rated as an excellent choice, not due to the nice temporary hit points, but due to granting extra saving throws which become helpful later on. [Charop Cleric]
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| - Sacred Flame
- Sacred flame
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| - Sacred Flame is a first-level at-will Cleric attack power, designed for Clerics using Wisdom and Charisma, and provides a minor health benefit to an ally. It is rated as an excellent choice, not due to the nice temporary hit points, but due to granting extra saving throws which become helpful later on. [Charop Cleric]
- Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
- Evocation cantrip Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
- [[Category:]] Sacred flame is a prayer similar, but not identical, to lance of faith. It is cast by clerics, primarily devoted clerics. When sacred flame is cast the cleric invokes divine power, casting a beam of light from the heavens into the flesh of a creature within twenty-five feet, injuring them to a degree largely dependent on how focused and perceptive the cleric casting the prayer is. The resulting blast allows the cleric to grant a boost in courage and health to one ally within their sight to a degree partially dependent on the cleric's charisma and partially dependent on how experienced the cleric is. Sacred flame, one of the most basic prayers known, can be cast at will.
- The Sacred Flame, or Flame of Life, was the heat source that created the life-prolonging Elixir of Life, guarded by the Sisterhood of Karn. The Sacred Flame was fuelled by an underground natural gas pocket that escaped through a fissure in the rock, acting like a natural gas nozzle. The Elixir was created from water from an underground spring. It passed through the rocks heated by the Sacred Flame directly below them. The rocks contained rare minerals and compounds that were released into the water when heated by the Flame.
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abstract
| - Sacred Flame is a first-level at-will Cleric attack power, designed for Clerics using Wisdom and Charisma, and provides a minor health benefit to an ally. It is rated as an excellent choice, not due to the nice temporary hit points, but due to granting extra saving throws which become helpful later on. [Charop Cleric]
- Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
- Evocation cantrip Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
- The Sacred Flame, or Flame of Life, was the heat source that created the life-prolonging Elixir of Life, guarded by the Sisterhood of Karn. The Sacred Flame was fuelled by an underground natural gas pocket that escaped through a fissure in the rock, acting like a natural gas nozzle. The Elixir was created from water from an underground spring. It passed through the rocks heated by the Sacred Flame directly below them. The rocks contained rare minerals and compounds that were released into the water when heated by the Flame. Over countless millennia, carbon and soot had clogged the nozzle. The Flame had been reduced to barely more than a inch high, resulting in almost no generation of the Elixir. The Fourth Doctor solved the problem by placing a firecracker wrapped in blue touch paper in the fissure, blasting the soot loose and re-igniting the Flame. (TV: The Brain of Morbius) When the Eighth Doctor died with a gunship pilot who refused to be rescued by a Time Lord from her crashing ship, the Sisterhood revived him long enough to regenerate for battle in the Last Great Time War. He quickly recognised that he had crashed on Karn and stood before the Sisterhood again. Annoyed by their presence, he remarked that they were the "Keepers of the Flame of Utter Boredom". Ohila did not appreciate his irreverent words and defended it as the Flame of "Eternal Life". (TV: The Night of the Doctor)
- [[Category:]] Sacred flame is a prayer similar, but not identical, to lance of faith. It is cast by clerics, primarily devoted clerics. When sacred flame is cast the cleric invokes divine power, casting a beam of light from the heavens into the flesh of a creature within twenty-five feet, injuring them to a degree largely dependent on how focused and perceptive the cleric casting the prayer is. The resulting blast allows the cleric to grant a boost in courage and health to one ally within their sight to a degree partially dependent on the cleric's charisma and partially dependent on how experienced the cleric is. Sacred flame, one of the most basic prayers known, can be cast at will.
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