function DestroyObject (object oDestroy, float fDelay=0.0f) Destroy oObject (irrevocably). This will not work on modules and areas.
* Return type: void
* Include file: nwscriptdefn
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| rdfs:label
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| rdfs:comment
| - function DestroyObject (object oDestroy, float fDelay=0.0f) Destroy oObject (irrevocably). This will not work on modules and areas.
* Return type: void
* Include file: nwscriptdefn
- The DestroyObject() NWScript command causes the specified object to be destroyed after a specified number of seconds. It does not work on player characters, areas, nor the module itself. More precisely, this command schedules the object to be destroyed; even if the object is to be destroyed after 0.0 seconds, it will persist as a valid object until the end of the current script's execution (then be destroyed).
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| dcterms:subject
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| dbkwik:nwn2/proper...iPageUsesTemplate
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| returns
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| Name
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| param
| - float fDelay
- object oDestroy
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| param2default
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| param2desc
| - The number of seconds that will pass before the object is destroyed.
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| param1desc
| - The object that will be destroyed.
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| dbkwik:nwn/property/wikiPageUsesTemplate
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| abstract
| - function DestroyObject (object oDestroy, float fDelay=0.0f) Destroy oObject (irrevocably). This will not work on modules and areas.
* Return type: void
* Include file: nwscriptdefn
- The DestroyObject() NWScript command causes the specified object to be destroyed after a specified number of seconds. It does not work on player characters, areas, nor the module itself. More precisely, this command schedules the object to be destroyed; even if the object is to be destroyed after 0.0 seconds, it will persist as a valid object until the end of the current script's execution (then be destroyed).
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