About: Six Shards   Sponge Permalink

An Entity of Type : dbkwik:resource/NNS7gl51uI9ZMvnJ1H9EQw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Six Shards is a nation in Axeoth that appears in Might and Magic: The Sea of Mist. It is located in Lower Tamarck, on the shore of the Brass Sea. Long before the time of the novel, the gods fought against the great dragons in a great war that raged across dozens of worlds. When the war was over, many of those worlds had been destroyed. The remnants of six surviving worlds were combined into a single nation, known as the Six Shards, and the dragons erected magical barriers to allow these lands to be unified. This also led to each of the six parts having their own unique climate.

AttributesValues
rdf:type
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  • Six Shards
rdfs:comment
  • The Six Shards is a nation in Axeoth that appears in Might and Magic: The Sea of Mist. It is located in Lower Tamarck, on the shore of the Brass Sea. Long before the time of the novel, the gods fought against the great dragons in a great war that raged across dozens of worlds. When the war was over, many of those worlds had been destroyed. The remnants of six surviving worlds were combined into a single nation, known as the Six Shards, and the dragons erected magical barriers to allow these lands to be unified. This also led to each of the six parts having their own unique climate.
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Status
  • Active
Introduced
  • Might and Magic: The Sea of Mist
Name
  • The Six Shards
Founder
  • The great dragons
Capital
World
Territories
  • Gathis
  • Turrel
Location
  • Lower Tamarck
abstract
  • The Six Shards is a nation in Axeoth that appears in Might and Magic: The Sea of Mist. It is located in Lower Tamarck, on the shore of the Brass Sea. Long before the time of the novel, the gods fought against the great dragons in a great war that raged across dozens of worlds. When the war was over, many of those worlds had been destroyed. The remnants of six surviving worlds were combined into a single nation, known as the Six Shards, and the dragons erected magical barriers to allow these lands to be unified. This also led to each of the six parts having their own unique climate. As they knew the danger of conflict, everyone who lived in the Six Shards knew that they had to get along or perish. Old prophecies told them that "All shall stand together, no one above the other, lest Darkness or Light rip the worlds apart again and leave only destruction in their wake." The capital of the Six Shards was Soronne, the strong center of the nation. The town spanned across all Six Shards. It was home to the Magistracy of Soronne, a famous school. Over time, the Six Shards became the richest nation in Tamarck, and the other nations watched them grow fat and selfish. The nations of Makkall, Threnoc, and Albeys formed a loose confederacy whose ultimate goal was to one day take their lands. Praz-El believed that the only thing that stopped the other nations from taking Soronne and its lands was the power of the Magistracy. Captain Jarrell was the commander of the fleet of the Six Shards, which was maintained on the Brass Sea.
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