This system was originally created by Lord Blackfang on the Wizards boards in 2006. I updated it and modified it for better playability. This is meant to completely replace the Spell Points variant found in Unearthed Arcana, which is a broken piece of trash. Many attempts have been made to produce a good point-based casting system, and every one of them has failed miserably, all because of the same basic design flaw: a linear - or even exponential - increase of casting cost for higher-level spells. It may seem like common sense because everybody's doing it, but in this case, everybody's wrong.
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rdfs:label
| - Mana-Based Spellcasting (3.5e Variant Rule)
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rdfs:comment
| - This system was originally created by Lord Blackfang on the Wizards boards in 2006. I updated it and modified it for better playability. This is meant to completely replace the Spell Points variant found in Unearthed Arcana, which is a broken piece of trash. Many attempts have been made to produce a good point-based casting system, and every one of them has failed miserably, all because of the same basic design flaw: a linear - or even exponential - increase of casting cost for higher-level spells. It may seem like common sense because everybody's doing it, but in this case, everybody's wrong.
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dcterms:subject
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author name
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isnotuser
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Favor
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dbkwik:dungeons/pr...iPageUsesTemplate
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date created
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Editing
| - No mechanical changes; post math issues on talk page
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Status
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raters
| - Tarkisflux, Rithaniel, Ganteka Future, Jota II, TK-Squared, Sam Kay, Ghostwheel
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abstract
| - This system was originally created by Lord Blackfang on the Wizards boards in 2006. I updated it and modified it for better playability. This is meant to completely replace the Spell Points variant found in Unearthed Arcana, which is a broken piece of trash. Many attempts have been made to produce a good point-based casting system, and every one of them has failed miserably, all because of the same basic design flaw: a linear - or even exponential - increase of casting cost for higher-level spells. It may seem like common sense because everybody's doing it, but in this case, everybody's wrong. Increasing spell cost with level required casters to have absurd amounts of spell points at high levels, which in turn allows them to cast their most powerful spells way too often at the expense of lower-level spells. This can be fixed partially by charging casters for augmentation (like in the Expanded Psionics Handbook), but it requires an unreasonable amount of work and makes the system incompatible with additional material. So what is the solution, you ask? Quite simple, really. Instead of making casting cost go up with spell level, make it go down with caster level. Yeah, that's the entire system in a nutshell.
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