About: Mana-Based Spellcasting (3.5e Variant Rule)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This system was originally created by Lord Blackfang on the Wizards boards in 2006. I updated it and modified it for better playability. This is meant to completely replace the Spell Points variant found in Unearthed Arcana, which is a broken piece of trash. Many attempts have been made to produce a good point-based casting system, and every one of them has failed miserably, all because of the same basic design flaw: a linear - or even exponential - increase of casting cost for higher-level spells. It may seem like common sense because everybody's doing it, but in this case, everybody's wrong.

AttributesValues
rdfs:label
  • Mana-Based Spellcasting (3.5e Variant Rule)
rdfs:comment
  • This system was originally created by Lord Blackfang on the Wizards boards in 2006. I updated it and modified it for better playability. This is meant to completely replace the Spell Points variant found in Unearthed Arcana, which is a broken piece of trash. Many attempts have been made to produce a good point-based casting system, and every one of them has failed miserably, all because of the same basic design flaw: a linear - or even exponential - increase of casting cost for higher-level spells. It may seem like common sense because everybody's doing it, but in this case, everybody's wrong.
dcterms:subject
author name
  • Surgo and Lord Blackfang
isnotuser
  • true
Favor
  • 12(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
date created
  • 2006(xsd:integer)
Editing
  • No mechanical changes; post math issues on talk page
Status
  • Complete
raters
  • Tarkisflux, Rithaniel, Ganteka Future, Jota II, TK-Squared, Sam Kay, Ghostwheel
abstract
  • This system was originally created by Lord Blackfang on the Wizards boards in 2006. I updated it and modified it for better playability. This is meant to completely replace the Spell Points variant found in Unearthed Arcana, which is a broken piece of trash. Many attempts have been made to produce a good point-based casting system, and every one of them has failed miserably, all because of the same basic design flaw: a linear - or even exponential - increase of casting cost for higher-level spells. It may seem like common sense because everybody's doing it, but in this case, everybody's wrong. Increasing spell cost with level required casters to have absurd amounts of spell points at high levels, which in turn allows them to cast their most powerful spells way too often at the expense of lower-level spells. This can be fixed partially by charging casters for augmentation (like in the Expanded Psionics Handbook), but it requires an unreasonable amount of work and makes the system incompatible with additional material. So what is the solution, you ask? Quite simple, really. Instead of making casting cost go up with spell level, make it go down with caster level. Yeah, that's the entire system in a nutshell.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software