About: Destructive Bark (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Each creature or object within the area of effect must make a Fortitude save or take 1d6 points of sonic damage per level (Maximum 10d6) and become Deafened for 1 round. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard

AttributesValues
rdfs:label
  • Destructive Bark (3.5e Spell)
rdfs:comment
  • Each creature or object within the area of effect must make a Fortitude save or take 1d6 points of sonic damage per level (Maximum 10d6) and become Deafened for 1 round. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Comp
  • V, S
Summary
  • You slam your tail downwards, smack the ground, and bark, destroying and deafening all in your path.
dcterms:subject
author name
  • Foxwarrior
LVL
  • Sorcerer/Wizard 3
casttime
  • standard
dur
  • Instantaneous
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • 40(xsd:integer)
date created
  • 4(xsd:integer)
Status
  • Just started
Name
  • Destructive Bark
SR
  • Yes
save
  • Fortitude negates
DESC
  • Sonic
School
  • Evocation
Balance
  • Fighter
tsea
  • a
Subj
  • Cone
abstract
  • Each creature or object within the area of effect must make a Fortitude save or take 1d6 points of sonic damage per level (Maximum 10d6) and become Deafened for 1 round. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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