Zandronum is an open-source multiplayer source port forked off from the most recent development of the source port Skulltag. Created by the former Skulltag development team, they forked off into their own port due to conflicts with Skulltag's creator, Brad "Carnevil" Carney. The first version of Zandronum, version 1.0, was released on August 24, 2012. Like Skulltag, Zandronum is based on ZDoom and on the GZDoom renderer. On July 19, 2015, version 2.1.2, the latest update of Zandronum, was released.
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| - Zandronum is an open-source multiplayer source port forked off from the most recent development of the source port Skulltag. Created by the former Skulltag development team, they forked off into their own port due to conflicts with Skulltag's creator, Brad "Carnevil" Carney. The first version of Zandronum, version 1.0, was released on August 24, 2012. Like Skulltag, Zandronum is based on ZDoom and on the GZDoom renderer. On July 19, 2015, version 2.1.2, the latest update of Zandronum, was released.
- Zandronum es un source port multijugador de código abierto derivado en 2012 del más reciente desarrollo de Skulltag, la versión 98e. Fue creado por una parte del equipo de desarrollo de Skulltag, que se separó para crear su propio puerto debido a conflictos con el creador del Skulltag, Brad "Carnevil" Carney. Lo mismo que Skulltag, Zandronum se basa en ZDoom y en GZDoom.
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| - Zandronum is an open-source multiplayer source port forked off from the most recent development of the source port Skulltag. Created by the former Skulltag development team, they forked off into their own port due to conflicts with Skulltag's creator, Brad "Carnevil" Carney. The first version of Zandronum, version 1.0, was released on August 24, 2012. Like Skulltag, Zandronum is based on ZDoom and on the GZDoom renderer. On July 19, 2015, version 2.1.2, the latest update of Zandronum, was released.
- Zandronum es un source port multijugador de código abierto derivado en 2012 del más reciente desarrollo de Skulltag, la versión 98e. Fue creado por una parte del equipo de desarrollo de Skulltag, que se separó para crear su propio puerto debido a conflictos con el creador del Skulltag, Brad "Carnevil" Carney. Lo mismo que Skulltag, Zandronum se basa en ZDoom y en GZDoom.
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