Guardians are the result of the necromorph infection anchoring a torso to flesh growing on the walls. One can usually tell when one is nearby when moaning, groaning, or screaming is heard. However, some have been observed as being silent until engaged in combat. Guardians are sentries, set up by the necromorphs to defend certain, often mission critical, areas. Unable to move and attack enemies unless they move up close to the guardian, guardians utilize embryonic spawn, similar to a lurker, that they spit out in front of themselves which will aid in attacking detected threats.
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| - Guardians are the result of the necromorph infection anchoring a torso to flesh growing on the walls. One can usually tell when one is nearby when moaning, groaning, or screaming is heard. However, some have been observed as being silent until engaged in combat. Guardians are sentries, set up by the necromorphs to defend certain, often mission critical, areas. Unable to move and attack enemies unless they move up close to the guardian, guardians utilize embryonic spawn, similar to a lurker, that they spit out in front of themselves which will aid in attacking detected threats.
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abstract
| - Guardians are the result of the necromorph infection anchoring a torso to flesh growing on the walls. One can usually tell when one is nearby when moaning, groaning, or screaming is heard. However, some have been observed as being silent until engaged in combat. Guardians are sentries, set up by the necromorphs to defend certain, often mission critical, areas. Unable to move and attack enemies unless they move up close to the guardian, guardians utilize embryonic spawn, similar to a lurker, that they spit out in front of themselves which will aid in attacking detected threats. Unlike many necromorphs the infected human seems to retain consciousness, hence the constant moans and wails of pain, rather than simply acting as a lifeless host. The circumstances by which this occurs have not been made clear.
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