About: Skunpew   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Skunpew is an enemy character that first appeared in Super Bomberman 4. Skunpew moves at a slow pace, randomly turning or reversing directions on any tile space. It also turns upon collision with a wall, bomb, or enemy. Skunpew will harm the player upon contact. In Super Bomberman 5, Skunpew only turns upon colliding with a wall or bomb or after producing a cloud of gas, and does not pause before turning. Its gas clouds also only turn upon colliding with an obstacle, and last for a shorter duration of time. Once the Alarm Device has been destroyed, Skunpew will stop producing gas.

AttributesValues
rdfs:label
  • Skunpew
rdfs:comment
  • Skunpew is an enemy character that first appeared in Super Bomberman 4. Skunpew moves at a slow pace, randomly turning or reversing directions on any tile space. It also turns upon collision with a wall, bomb, or enemy. Skunpew will harm the player upon contact. In Super Bomberman 5, Skunpew only turns upon colliding with a wall or bomb or after producing a cloud of gas, and does not pause before turning. Its gas clouds also only turn upon colliding with an obstacle, and last for a shorter duration of time. Once the Alarm Device has been destroyed, Skunpew will stop producing gas.
dcterms:subject
Sprite
dbkwik:bomberman/p...iPageUsesTemplate
Appearances
  • Super Bomberman 4, Super Bomberman 5, Bomberman DS
Name
  • Skunpew
ImageSize
  • 231(xsd:integer)
Score
  • Super Bomberman 4 & 5: 200
JPName
  • スカンプー
HP
  • 1(xsd:integer)
abstract
  • Skunpew is an enemy character that first appeared in Super Bomberman 4. Skunpew moves at a slow pace, randomly turning or reversing directions on any tile space. It also turns upon collision with a wall, bomb, or enemy. Skunpew will harm the player upon contact. Every now and then, Skunpew will stop to create a cloud gas when it has not already done so or if its cloud has been destroyed. The gas moves independently of the Skunpew, and constantly pursues the player. When the gas is destroyed by an explosion, it will explode with a max blast radius. The gas itself does not affect the player, and only one gas cloud of a particular Skunpew can appear on screen at once. After some time, the gas will disappear on its own. In Super Bomberman 5, Skunpew only turns upon colliding with a wall or bomb or after producing a cloud of gas, and does not pause before turning. Its gas clouds also only turn upon colliding with an obstacle, and last for a shorter duration of time. Once the Alarm Device has been destroyed, Skunpew will stop producing gas. In Bomberman DS, it produces more clouds more often, and Bomberman will be stunned if he walks into a cloud.
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