About: Sunsword   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sunsword is a rather useful artifact long sword. It is lawful and does +1d5 to hit and double damage to undead monsters; L, M, W, Z, ghosts and shades. It also acts as a light source with a radius of 2 squares, and prevents blinding from lights. It becomes lit when wielded, and unlit when unwielded. If you kill a monster (except by stoning) which is wielding it, then it will stay lit, allowing you to use a different weapon while still having a light source. It has a 50% chance to be generated in the initial inventory of an Archon, and a 5% chance to be given to an Angel or Aleax.

AttributesValues
rdfs:label
  • Sunsword
rdfs:comment
  • Sunsword is a rather useful artifact long sword. It is lawful and does +1d5 to hit and double damage to undead monsters; L, M, W, Z, ghosts and shades. It also acts as a light source with a radius of 2 squares, and prevents blinding from lights. It becomes lit when wielded, and unlit when unwielded. If you kill a monster (except by stoning) which is wielding it, then it will stay lit, allowing you to use a different weapon while still having a light source. It has a 50% chance to be generated in the initial inventory of an Archon, and a 5% chance to be given to an Angel or Aleax.
dcterms:subject
dbkwik:nethack/pro...iPageUsesTemplate
Affiliation
  • lawful
Name
  • Sunsword
Weight
  • 40(xsd:integer)
Base
  • long sword
Color
  • metal color
Cost
  • 1500(xsd:integer)
Material
  • iron
largedmg
  • 1(xsd:integer)
smalldmg
  • 86400.0
whenwielded
  • based blinding
  • light sourceprevents light-
bonusversus
ToHit
  • 86400.0
abstract
  • Sunsword is a rather useful artifact long sword. It is lawful and does +1d5 to hit and double damage to undead monsters; L, M, W, Z, ghosts and shades. It also acts as a light source with a radius of 2 squares, and prevents blinding from lights. It becomes lit when wielded, and unlit when unwielded. If you kill a monster (except by stoning) which is wielding it, then it will stay lit, allowing you to use a different weapon while still having a light source. It has a 50% chance to be generated in the initial inventory of an Archon, and a 5% chance to be given to an Angel or Aleax.
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