About: Celtic Tales: Balor of the Evil Eye/Champions   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Champions are playable characters who carry out various commands to support their tribe. They provide manual labor for developing provinces and serve as unit leaders in battle. Monthly tasks and combat participation allow them to gain experience needed to level up; the stronger a champion becomes, the more commands they can make. The game classifies champions as warriors, druids, or bards. Each class serves a particular niche to fulfill the player's goals and cannot be changed.

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  • Celtic Tales: Balor of the Evil Eye/Champions
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  • Champions are playable characters who carry out various commands to support their tribe. They provide manual labor for developing provinces and serve as unit leaders in battle. Monthly tasks and combat participation allow them to gain experience needed to level up; the stronger a champion becomes, the more commands they can make. The game classifies champions as warriors, druids, or bards. Each class serves a particular niche to fulfill the player's goals and cannot be changed.
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  • Champions are playable characters who carry out various commands to support their tribe. They provide manual labor for developing provinces and serve as unit leaders in battle. Monthly tasks and combat participation allow them to gain experience needed to level up; the stronger a champion becomes, the more commands they can make. The game classifies champions as warriors, druids, or bards. Each class serves a particular niche to fulfill the player's goals and cannot be changed. * Warrior - Physical fighters who excel at melee combat. Has the highest strength and arms than any other class. * Druid - Magic users who specialize in spells that affect the environment. Relies on dexterity and mind to be effective in their role. * Bard - Magic users who wield spells that influence humans and other living creatures. Has more balanced stats than druids, though their best trait is charm. Players can recruit champions in tents or capture them during battles; they are less likely to accept low-leveled characters as their leader. Once a character joins a tribe, they will rest for one month before accepting tasks. Only 10 champions can remain active on the province map while the rest will be stationed indoors.
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