About: Rapture's Combat Arena   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Central Hub is a large, circular room that the player is returned to after completing each room. In the center of the room is a glass case with multiple Little Sister vents and a Little Sister trapped inside. Like all of the Challenge Rooms, the Little Sister the player must save appears to have already been "rescued" as she bears none of the signs of being implanted with a Sea Slug. She can only be rescued once all eight rooms have been cleared. Surrounding the glass case is one of every type of vending machine (except for the Health Station, of which there are two instead of one, and Power to the People machines which are found in each room). Every time the player clears a room, they receive a gift, which includes money and ADAM that can be spent in the respective vending machines.

AttributesValues
rdfs:label
  • Rapture's Combat Arena
rdfs:comment
  • The Central Hub is a large, circular room that the player is returned to after completing each room. In the center of the room is a glass case with multiple Little Sister vents and a Little Sister trapped inside. Like all of the Challenge Rooms, the Little Sister the player must save appears to have already been "rescued" as she bears none of the signs of being implanted with a Sea Slug. She can only be rescued once all eight rooms have been cleared. Surrounding the glass case is one of every type of vending machine (except for the Health Station, of which there are two instead of one, and Power to the People machines which are found in each room). Every time the player clears a room, they receive a gift, which includes money and ADAM that can be spent in the respective vending machines.
dcterms:subject
dbkwik:bioshock/pr...iPageUsesTemplate
abstract
  • The Central Hub is a large, circular room that the player is returned to after completing each room. In the center of the room is a glass case with multiple Little Sister vents and a Little Sister trapped inside. Like all of the Challenge Rooms, the Little Sister the player must save appears to have already been "rescued" as she bears none of the signs of being implanted with a Sea Slug. She can only be rescued once all eight rooms have been cleared. Surrounding the glass case is one of every type of vending machine (except for the Health Station, of which there are two instead of one, and Power to the People machines which are found in each room). Every time the player clears a room, they receive a gift, which includes money and ADAM that can be spent in the respective vending machines.
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