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An Entity of Type : dbkwik:resource/I3FatKZaCApRRrmOPDkjVw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Engineers are a type of Gnorc that appear as common enemies in Gnorc Cove. They are dressed as mechanics and carry wrenches which they use to attack Spyro with. They stand on top of steel or TNT barrels and whack Spyro over the head with their wrench.

AttributesValues
rdf:type
rdfs:label
  • Engineers
rdfs:comment
  • Engineers are a type of Gnorc that appear as common enemies in Gnorc Cove. They are dressed as mechanics and carry wrenches which they use to attack Spyro with. They stand on top of steel or TNT barrels and whack Spyro over the head with their wrench.
  • Engineers is a common technology in Age of Mythology. It is researched at the 'Castle' building for the Greeks, Chinese, Norse and Atlanteans, and at the Siege Works for the Egyptians. It improves siege weapon attack, damage, and range.
  • The engineer's hut is a small sized building mainly used to instill Nuggets with the ability to repair buildings. It has a quick build time due to its low resource requirements and average build points, and also requires water to function. The Primitive Tools Perk must be researched before this building becomes available.
  • The engineers are a loosely formed group with the intent of cracking all different types of software, most often to aid in its illegal distribution. They truly embody the ideals of the Crossbones Exchange. While some members of the organization see cracking software as merely a means to create profit, the true greats see not profit but an elaborate game of cat and mouse. Many of these engineers release software freely across the network, allowing all who seek it to have it, as opposed to selling it for a significantly reduced price.
  • Engineers are similar to Workers, but they work twice as fast and move twice as fast. Engineers may also perform major terrain transformations (for example, converting Tundra into Desert) which are beyond the capabilities of Workers. TIP 1: Upgrade Workers to Engineers when possible, as Engineers require the same resources as ordinary Workers. TIP 2: If you manage to build Leonardo's Workshop, research Explosives before the Workshop becomes obsolete. This way, your Workers units will be upgraded for free. Back to Units manual page
Stone
  • 15(xsd:integer)
Attack
  • Wrench
dcterms:subject
Wood
  • 10(xsd:integer)
req
Requires
dbkwik:ageofempire...iPageUsesTemplate
dbkwik:freeciv/pro...iPageUsesTemplate
dbkwik:masterofmag...iPageUsesTemplate
dbkwik:theuniversi...iPageUsesTemplate
Appearances
Water
  • 5(xsd:integer)
Jobs
  • 2(xsd:integer)
Power
  • None
Age
Role
  • Enemy
Name
  • Engineer
  • Engineers
Abilities
dbkwik:spyro/prope...iPageUsesTemplate
faction type
  • Open Faction
dbkwik:terradrive/...iPageUsesTemplate
Species
  • Gnorc
Title
  • Engineers
Oil
  • None
Points
  • 350(xsd:integer)
Homeworld
Metal
  • None
Time
  • 40(xsd:integer)
Variants
  • link=High Men Engineers High Men Engineers link=Klackon Engineers Klackon Engineers link=Orc Engineers Orc Engineers link=Beastmen Engineers Beastmen Engineers link=Draconian Engineers Draconian Engineers * link=Dwarf Engineers Dwarf Engineers
Location
color faction
abstract
  • Engineers are similar to Workers, but they work twice as fast and move twice as fast. Engineers may also perform major terrain transformations (for example, converting Tundra into Desert) which are beyond the capabilities of Workers. Settlers, Workers and Engineers may work together to decrease the amount of time required for long projects. If two or more Workers and/or Engineers are both working on the same task in the same square, their efforts will be added together each turn until the task is finished. Be careful not to dedicate too many workers to one task, though; excess effort can be wasted, and a group of Workers, Settlers and/or Engineers is highly vulnerable to enemy attacks. TIP 1: Upgrade Workers to Engineers when possible, as Engineers require the same resources as ordinary Workers. TIP 2: If you manage to build Leonardo's Workshop, research Explosives before the Workshop becomes obsolete. This way, your Workers units will be upgraded for free. Back to Units manual page
  • Engineers are a type of Gnorc that appear as common enemies in Gnorc Cove. They are dressed as mechanics and carry wrenches which they use to attack Spyro with. They stand on top of steel or TNT barrels and whack Spyro over the head with their wrench.
  • The engineers are a loosely formed group with the intent of cracking all different types of software, most often to aid in its illegal distribution. They truly embody the ideals of the Crossbones Exchange. While some members of the organization see cracking software as merely a means to create profit, the true greats see not profit but an elaborate game of cat and mouse. Many of these engineers release software freely across the network, allowing all who seek it to have it, as opposed to selling it for a significantly reduced price. Many dedicated Engineers rent or own a base of sorts. This base is generally hidden away somewhere inconspicuous. Often they are highly fortified to protect against the inevitable sieges that occur when a corporate entity can no longer sufficiently battle the Engineer on a legal level. The real heart of an Engineer's base is in the technology that is housed in the inner sanctum. This is where an Engineers is truly at home. Most Engineers have at least five different systems operating in a grid formation, to provide the brute force needed in some situations. There will also be an average of at least two high speed, direct satellite linkups to The Grid, ensuring a constant connection no mater what the situation around the base is. Most Engineers forgo the classic keyboard interface for a direct neural connection to their systems. This direct connection requires some implanted components, but they are not too out of the ordinary to limit the Engineer when they attempt to move through secured checkpoints. With the neural interface the Engineer can much more efficiently interact with the software that they are cracking and can be much more intimately involved when navigating The Grid. With all of this there is a price, as the Engineer's neurological systems can be permanently and irreversibly damaged during a cybernetic attack on their system. Many feel that this risk is worth the added benefits.
  • Engineers is a common technology in Age of Mythology. It is researched at the 'Castle' building for the Greeks, Chinese, Norse and Atlanteans, and at the Siege Works for the Egyptians. It improves siege weapon attack, damage, and range.
  • The engineer's hut is a small sized building mainly used to instill Nuggets with the ability to repair buildings. It has a quick build time due to its low resource requirements and average build points, and also requires water to function. The Primitive Tools Perk must be researched before this building becomes available.
is allied factions of
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