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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Holding Chambers are Covenant prison cells. They are found within High Charity and in various other Covenant ships. They are used for holding traitors, prisoners of war, and convicts. They have some sort of energy barrier on the front, which can only be deactivated with a switch, in the case of the CCS-class battlecruiser. Shooting these barriers will cause them to flicker a dark blood red and make all ammunition being fired at it, besides plasma, ricochet off. However, on High Charity the prison cells had bars on the front, much like modern day jail cells.

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  • Holding Chamber
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  • Holding Chambers are Covenant prison cells. They are found within High Charity and in various other Covenant ships. They are used for holding traitors, prisoners of war, and convicts. They have some sort of energy barrier on the front, which can only be deactivated with a switch, in the case of the CCS-class battlecruiser. Shooting these barriers will cause them to flicker a dark blood red and make all ammunition being fired at it, besides plasma, ricochet off. However, on High Charity the prison cells had bars on the front, much like modern day jail cells.
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abstract
  • Holding Chambers are Covenant prison cells. They are found within High Charity and in various other Covenant ships. They are used for holding traitors, prisoners of war, and convicts. They have some sort of energy barrier on the front, which can only be deactivated with a switch, in the case of the CCS-class battlecruiser. Shooting these barriers will cause them to flicker a dark blood red and make all ammunition being fired at it, besides plasma, ricochet off. However, on High Charity the prison cells had bars on the front, much like modern day jail cells.
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