About: Xeno Engineering   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Xeno Engineering
dbkwik:galciv/prop...iPageUsesTemplate
techShort
  • Allows us to consider how we are going to actually handle the construction of colonies and their support.
techProvides
  • Social production +10, Mining Center
techLeadsTo
techType
  • Economics
techCost
  • 50(xsd:integer)
techName
  • Xeno Engineering
techPrereq
  • None
techLong
  • Oh sure, let's just send a big old colony ship to some distant world with half a million people on board stuffed into little containers and it'll be alright. Not likely. Even if we choose nice worlds to colonize, half a million people would quickly starve to death and die off before they can even think about how a colony would support itself in the short-term. That's where Xeno Engineering comes in. We have put together a small set of basic technologies that will help a colony survive and even prosper.
is techPrereq of
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