About: Self Bolt (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

All creatures 5280' or less above you and all creatures 5280' or less below you take 1d6 points of electricity damage per level (maximum 5d6). A successful Reflex save halves the damage. One foot of earth or stone blocks the lightning. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.

AttributesValues
rdfs:label
  • Self Bolt (3.5e Spell)
rdfs:comment
  • All creatures 5280' or less above you and all creatures 5280' or less below you take 1d6 points of electricity damage per level (maximum 5d6). A successful Reflex save halves the damage. One foot of earth or stone blocks the lightning. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.
Comp
  • V, S
Summary
  • You stick your tail straight in the air and bring down the lightning.
dcterms:subject
author name
  • Foxwarrior
LVL
  • Sorcerer/Wizard 2, Druid 3
casttime
  • Standard
dur
  • Instantaneous
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • 1(xsd:integer)
date created
  • 4(xsd:integer)
Status
  • Just started
Name
  • Self Bolt
SR
  • Yes
save
  • Reflex half
DESC
  • Electricity
School
  • Evocation
Balance
  • Monk
tsea
  • a
Subj
  • 316800.0
abstract
  • All creatures 5280' or less above you and all creatures 5280' or less below you take 1d6 points of electricity damage per level (maximum 5d6). A successful Reflex save halves the damage. One foot of earth or stone blocks the lightning. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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