This skill allows a Wardancer to confuse an opponent with a rapid succession of feints and flurries. The Wardancer must make a successful I test to use this skill. His opponent must make a WP test - if he fails, the Wardancer gains a +10 to-hit bonus against him and the transfixed victim suffers a to-hit penalty of -10 against the Wardancer. A Wardancer fighting more than one opponent need only make a single I test; each opponent must make a WP test and all those who fail are affected as normal.
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