About: Foxhole   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It can hold two infantry squads of the player's choosing, though the Rifleman squad which digs it will automatically enter it once it has been completed. It is treated identically to the common Civilian structure in that anti-garrison units, such as Nod's Black Hand troopers, Buzzers and rogue GDI Grenadier squads can easily clear them out for their own use, assuming they are not simply destroyed by oncoming fire. Unlike proper base defenses, Foxholes cannot be repaired, and unlike regular garrisonable buildings, troops will remain inside it until it is completely destroyed.

AttributesValues
rdfs:label
  • Foxhole
rdfs:comment
  • It can hold two infantry squads of the player's choosing, though the Rifleman squad which digs it will automatically enter it once it has been completed. It is treated identically to the common Civilian structure in that anti-garrison units, such as Nod's Black Hand troopers, Buzzers and rogue GDI Grenadier squads can easily clear them out for their own use, assuming they are not simply destroyed by oncoming fire. Unlike proper base defenses, Foxholes cannot be repaired, and unlike regular garrisonable buildings, troops will remain inside it until it is completely destroyed.
sameAs
dcterms:subject
dbkwik:cnc/property/wikiPageUsesTemplate
Faction
  • 20(xsd:integer)
  • 25(xsd:integer)
Power
  • 0(xsd:integer)
Produced
Role
  • Garrisonable structure
Name
  • Foxhole
Structure
  • 1(xsd:integer)
slides
  • Foxhole.png Door TW_Garrison_Foxhole.JPG Front
Cost
  • 100.0
HP
  • 2000(xsd:integer)
Time
  • 10.0
abstract
  • It can hold two infantry squads of the player's choosing, though the Rifleman squad which digs it will automatically enter it once it has been completed. It is treated identically to the common Civilian structure in that anti-garrison units, such as Nod's Black Hand troopers, Buzzers and rogue GDI Grenadier squads can easily clear them out for their own use, assuming they are not simply destroyed by oncoming fire. Unlike proper base defenses, Foxholes cannot be repaired, and unlike regular garrisonable buildings, troops will remain inside it until it is completely destroyed. In Tiberium Wars, Foxhole can only hold 1 squad, and will eject its occupants if it is damaged too much and thus, leaving itself inert. However, the player was able to choose where to put the structure, unlike in Kane's Wrath, in which Rifleman squad would automatically build it at the place they are standing.
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