It can hold two infantry squads of the player's choosing, though the Rifleman squad which digs it will automatically enter it once it has been completed. It is treated identically to the common Civilian structure in that anti-garrison units, such as Nod's Black Hand troopers, Buzzers and rogue GDI Grenadier squads can easily clear them out for their own use, assuming they are not simply destroyed by oncoming fire. Unlike proper base defenses, Foxholes cannot be repaired, and unlike regular garrisonable buildings, troops will remain inside it until it is completely destroyed.
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
sameAs | |
dcterms:subject | |
dbkwik:cnc/property/wikiPageUsesTemplate | |
Faction |
|
Power |
|
Produced | |
Role |
|
Name |
|
Structure |
|
slides |
|
Cost |
|
HP |
|
Time |
|
abstract |
|