About: Blobdance   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Blobdance is the 133rd level in Chip's Challenge 1. Unlike Blobnet, in which patient players could snatch away chips from many a safe location, Blobdance will annoy, infuriate, and drive insane Chipsters of any level, as more risky maneuvers are required, and less safe spots are available. However, it is somewhat easier to optimize because each room is a wide open space that still retains some gravel from Blobnet. Furthermore, Blobdance is easier to simply complete because there is no time limit.

AttributesValues
rdf:type
rdfs:label
  • Blobdance
rdfs:comment
  • Blobdance is the 133rd level in Chip's Challenge 1. Unlike Blobnet, in which patient players could snatch away chips from many a safe location, Blobdance will annoy, infuriate, and drive insane Chipsters of any level, as more risky maneuvers are required, and less safe spots are available. However, it is somewhat easier to optimize because each room is a wide open space that still retains some gravel from Blobnet. Furthermore, Blobdance is easier to simply complete because there is no time limit.
Level
  • 133(xsd:integer)
dcterms:subject
chips available
  • 30(xsd:integer)
difficulty lynx
  • 4(xsd:integer)
bold lynx
  • 946(xsd:integer)
Password
  • TIGG
levelset
bold difficulty ms
  • 5(xsd:integer)
bold ms
  • 949(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 4(xsd:integer)
bold difficulty lynx
  • 5(xsd:integer)
bold complexity lynx
  • 1(xsd:integer)
Hint
  • No
chips required
  • 30(xsd:integer)
Name
  • BLOBDANCE
dbkwik:chipschalle...iPageUsesTemplate
Time
  • No
abstract
  • Blobdance is the 133rd level in Chip's Challenge 1. Unlike Blobnet, in which patient players could snatch away chips from many a safe location, Blobdance will annoy, infuriate, and drive insane Chipsters of any level, as more risky maneuvers are required, and less safe spots are available. However, it is somewhat easier to optimize because each room is a wide open space that still retains some gravel from Blobnet. Furthermore, Blobdance is easier to simply complete because there is no time limit. As with Blobnet, watch for opportunities to walk through open spaces with no risk, or on the conditions that a blob were to move in a specific direction, while still allowing an "out" if it doesn't. Note that the rooms get progressively tougher as Chip moves along; the last chip room, with seven blobs, is difficult even though it's pretty big. And remember, be patient.
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