About: Specialties   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Specialties are sets of special items that give the player bonuses when worn together. Initially, Specialties were exclusive to certain Factions, but later updates added Non-Faction Specialties to the game.

AttributesValues
rdfs:label
  • Specialties
rdfs:comment
  • Specialties are sets of special items that give the player bonuses when worn together. Initially, Specialties were exclusive to certain Factions, but later updates added Non-Faction Specialties to the game.
  • This section is sorted by Solar Caste This is not a comprehensive list. It just lists ones that have come up in the mod and games being played with the mod. Note: For weapon categories both normal and artifact versions are covered by a single specialty. This is a rule for the mod.
  • The following practice area below are biomedical special interests (i.e., family practice, pediatrics, urology, etc.) area of expertise which is a branch of medical science(s). Board Certification is not a requirement for selecting a self-designated practice area.
  • Specialties refers to the skills each soldier has, as an open slot is available for promotion, that soldier can possess a new specialty, there are many skills a soldier can have, 2 or more are rare to find, and the Jack of all Trades must be given in a different manner. There are many specialties you can take: * Arsonists/Fire makers * Safecrackers * Bruisers * Bombers * Medics * Engineer
  • Training in a specialty is conducted in post-graduate training schemes run in hospitals and is referred to as a residency. Choice of specialty is down to the doctor and on completion of their training, can choose to further specialize in sub-specialties by completing a fellowship.
dcterms:subject
dbkwik:lego-univer...iPageUsesTemplate
dbkwik:legounivers...iPageUsesTemplate
abstract
  • Specialties are sets of special items that give the player bonuses when worn together. Initially, Specialties were exclusive to certain Factions, but later updates added Non-Faction Specialties to the game.
  • This section is sorted by Solar Caste This is not a comprehensive list. It just lists ones that have come up in the mod and games being played with the mod. Note: For weapon categories both normal and artifact versions are covered by a single specialty. This is a rule for the mod.
  • The following practice area below are biomedical special interests (i.e., family practice, pediatrics, urology, etc.) area of expertise which is a branch of medical science(s). Board Certification is not a requirement for selecting a self-designated practice area.
  • Specialties refers to the skills each soldier has, as an open slot is available for promotion, that soldier can possess a new specialty, there are many skills a soldier can have, 2 or more are rare to find, and the Jack of all Trades must be given in a different manner. There are many specialties you can take: * Arsonists/Fire makers * Safecrackers * Bruisers * Bombers * Medics * Engineer
  • Training in a specialty is conducted in post-graduate training schemes run in hospitals and is referred to as a residency. Choice of specialty is down to the doctor and on completion of their training, can choose to further specialize in sub-specialties by completing a fellowship.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software