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| - You an repair equipment and weapons if that equipment needs to be repaired (durability is less than maximum durability or, at the worst case, down to 0). Some equipment loses durability and thus will need to be repaired sooner or later.
- Repairs a piece of equipment destroyed with [Decay]. Each X repairs another piece of decayed equipment. The item's effects return on the user's next turn
- When you have at least 1 Life Skill Point, you can learn Repair. The Life skill book Repair can be bought from the Grocer. Only the Grocer in Argent City sells this book.
- When you loot a weapon, or buy one at a shop, determine the HP by rolling 1d6. For each point of Health missing from a weapon, it loses 10% of its value and suffers a -1 to hit on combat rolls and a -1 to damage (for melee weapons). At 0 HP a weapon is considered broken and unusable.
- During a race, the player's car takes damage, and it's recommended to repair the car in order to make it function correctly. Players have the ability to repair damage from their car at any time during a race. But obviously, this costs money, and sometimes it may be best to wait for a while rather than repairing every piece of damage you take. There are situations in which the player cannot repair at all, because something doesn't allow the car to grow back to full shape. This can happen if the player is in a very tight spot, or under an opponent or heavy object.
- Repair was the twenty-fourth episode of Power Rangers Planet Savior. It also marks the debut of WizCat's partner as well as right-hand man assistant WizDog.
- Repair is a unique action skill available to Meraeador. It can only be used during battle, can only be used if Legion is in the active party, and can only be used on them.
- Expert: Mellin Bungerton, Tarant (Boil) or Garret Almstead, Black Root or any junk dealer Master: Hieronymous Maxim, Caladon
- Repair is
- Repair is a racial ability that increases the ability to fix your ships if they took damage in combat and survived. Factors like racial ability and nearby starbases with repair bays can increase your rate of repair. A ship in orbit of a planet has double the normal rate of repair.
- To repair items the player needs a merc that is skilled in mechanic and a Tool Kit. The Tool Kit can be found or bought in shops (Micky / Bobby Ray's). With both of these things, select repair as the merc's assignment in the tactical screen (In Jagged Alliance the merc must have the Tool Kit in his hand. In Jagged Alliance 2 this is done in the map screen. Begin compressing time to have the merc start repairs). The merc will then begin repairing every item held by him, starting with items held in the merc's hand, then their guns and armour and later any other items in his inventory. The amount of time Reparing takes is dependant on the merc's skill, what kind of items are being repaired and how many there are. Electrical items or more complicated weapons (such as rifles) take longer.
- To repair your armor. go to a merchant and look at the lower right buttons. There are two, one of them is a anvil. You can choose to repair one item or repair all you equipment. Repairs will cost increasingly more money, depending on how low the durability of your item/items is.
- Used to repair damaged building, cannons, warhulks or ships. Equip repair tools and press action button to start. This consumes one repair shard.
- Repair is a Fallout, Fallout 2, Fallout 3, Fallout Tactics and Fallout: New Vegas skill. In Van Buren and J.E. Sawyer's Fallout Role-Playing Game it was renamed mechanics.
- Repair Restores HP to a player using a Magic Gear.
* Requires the player to have Repair Kit equipped. Consumes a Magic Gear Fuel.
* Requires the player to be in a Magic Gear.
- Usage: !repair , !patch !repair fully heals mechanical targets, for use in a surgical or medical environment, but is not available during combat. !patch, if used by a character with Repair, will allow you to spend a combat turn to heal a small amount of damage to a robotic target, and this amount is increased by good Intelligence and Technical stats. Each character can only be patched once per combat, so don't patch them right away (unless they're very fragile) as some of your patch will be wasted. You cannot patch someone above their maximum hitpoints. Junkions, due to their "unique" construction, can be patched an unlimited number of times.
- Repairing is an NPC's ability to restore the durability of an item. After repairing, the item's durability is equal to its maximum possible durability. Repairing is not free. The more durability points that must be restored, the more expensive the repair is. [[ Ethereal]] items cannot be repaired by NPCs. Some items repair themselves over time.
- |- BGCOLOR="#ffdead" !width="10%"|Level !width="22%"|Item !width="15%"|Base 1 !width="12%"|Potency !width="20%"|Duration !width="19%"|Total Regen |- BGCOLOR="#e3e6ff" |Level 15 |Automaton Oil |10% Max HP |10 hp/tick |10 ticks (30 Sec) |100 HP |- BGCOLOR="#e3e6ff" |Level 30 |Automaton Oil +1 |20% Max HP |20 hp/tick |20 ticks (60 Sec) |400 HP |- BGCOLOR="#e3e6ff" |Level 50 |Automaton Oil +2 |30% Max HP |30 hp/tick |30 ticks (90 Sec) |900 HP |- BGCOLOR="#e3e6ff" |Level 80 |Automaton Oil +3 |40% Max HP |40 hp/tick |40 ticks (120 Sec) |1600 HP
- "Gornbad Hurt." "Yes, I know Gornbad Hurt, look at you, you got really beat up out there." "Many orcs hurt Gornbad." "Orcs? Really, and this finely crafted sword I see lodged in your belly is of Orc-make is it?" "Gornbad hit by many Orc-swords." "Orcs Don't wield... wait. What is this? Is...Is this a deer antler?" "Gornbad was hungry" "Gornbad cant be hungry, Gornbad is a GOLEM!" "Gornbad thought after battle warriors get hungry, so Gornbad ate" "By shoving a deer down your gullet? That’s not good for you, which explains the mess in here." "Gornbad Sorry" "Gornbad saw orcs, has orders to smash orcs."
- Repairs are carried out in Astro Empires on ships. When your fleet has been in combat some ships will be damaged and need repaired. Ships such as fighters, corvettes and other small ships will auto-repair to full strength after a battle however larger ships, cruisers and larger run the risk of being damaged. When this happens you will need to repair them (which costs credits). Repairs are calculated based on the following formula: If you for instance have a Dreadnought which has sustained 40% damage, then ship fraction will be 0.6. The initial ship cost 10,000 cr.
- Repair is a command available to units with the abilities, "Engineering Suite" and "Repairs", such as Engineers, the Armored Command Unit, and also the Mantis and Harbinger (Aeon T3 Assault Bot). These units, when commanded to assist other units, will automatically repair them if they become damaged. Repairing units is essentially the same as reconstructing the unit, in terms of resource cost and speed, based on the unit's build power. Units being repaired are free to fire and move, although moving out of build range of the units repairing it will cancel the repair command.
- The rate at which a Citizen will repair a building is generally half the rate at which it takes to build the building. For example, if a building takes 10 seconds for a single Citizen to construct, it will take 20 seconds for a single Citizen to repair the building from 0 hit points to full hit points. Like building construction, multiple Citizens can repair a building at once, to speed up repairs. However, the 2nd Citizen is only 1/2 as effective as a single Citizen, the 3rd Citizen is only 1/3 as effective, the 4th Citizen is only 1/4 as effective, and so on, with the nth Citizen contributing 1/n of the regular repair rate. Thus, the repair rate (with "1" being the rate of a single Citizen for a given building), for different numbers of Citizens, is:
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