About: Glyph of Warding   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

[[Category:]] Glyph of warding was an abjuration spell that stored an evocation effect in a magical inscription to prevent intrusion.

AttributesValues
rdf:type
rdfs:label
  • Glyph of Warding
  • Glyph of warding
rdfs:comment
  • [[Category:]] Glyph of warding was an abjuration spell that stored an evocation effect in a magical inscription to prevent intrusion.
  • Level: Components: V, S, M Casting Time: 10 minutes Range: Touch Target or Area: Object touched or up to 5 sq. ft./level Duration: Permanent until discharged (D) Saving Throw: See text Spell Resistance: No (object) and Yes; see text
  • Glyph of Warding creates a powerful, magically-drawn inscription that prohibits unauthorized individuals from entering an area or opening an item. Note: Multiple glyphs cannot be cast on same place, however, a cabinet that has multiple drawers can have each drawer secured separately.
  • You create a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, dealng 1d8 points of divine damage per two caster levels to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.
  • Description: The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.
  • Glyph of Warding is a mage spell from the Creation tree in Dragon Age: Origins.
  • Lesser glyph of Warding is a glyph added on with the Hearts of Stone expansion for The Witcher 3: Wild Hunt. Two are needed to craft a Greater glyph of Warding. === Crafting Requirements ===
  • Casting Time: 1 hour Range: Touch Components: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes) Duration: Until dispelled or triggered When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.
  • Casting Time: 1 hour Range: Touch Components: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes) Duration: Until dispelled or triggered When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.
  • Glyph of Warding is a 7th-level ritual, introduced in Dragon Magazine article Heroic Tier Rituals. [Dr405] You inscribe a glyph that works as a dangerous trap on a flat surface such as a wall, chest lid, table, or door. As you create the trap, you set the glyph’s damage type, trigger, password and/or exceptions. The trigger you set must require the trap’s target to enter the glyph’s square, pass within range of the glyph’s attack, or open or handle a warded object without speaking the password or meeting an exception. Acceptable exceptions include creature origin, creature type, physical characteristics, and named individuals. The glyph becomes nearly invisible once it is completed. If the trap is triggered or disabled, the ritual is discharged.
Level
  • 3(xsd:integer)
  • 7(xsd:integer)
save type
  • R
dcterms:subject
ingredient 1 amount
  • 2(xsd:integer)
level innate
  • 3(xsd:integer)
persist
  • No
Spellbook
  • Priest
quicken
  • Yes
Row 1 info
  • Immune all damage, forced movement, all conditions
  • Perception DC 20
  • Detect Arcana DC 16
Activation
  • 40(xsd:integer)
Casting Time
  • 9(xsd:integer)
maximize
  • Yes
saving throw
  • Negates
innatelevel
  • 3(xsd:integer)
still
  • Yes
level cleric
  • 3(xsd:integer)
Row 2 info
  • 345600.0
  • Miss: Half damage.
  • Attack - Encounter
  • Attack : Close burst 3 ; +10 vs. Reflex
  • Trigger: A creature enters the square containing the glyph, passes within range of the glyph’s attack, or opens or handles a warded object without speaking the password or meeting an exception.
clericlevel
  • 3(xsd:integer)
Row 1 title
  • Object
silent
  • Yes
Row 2 title
  • Triggered Actions
spellresistance
  • yes
empower
  • Yes
Cooldown
  • 30.0
area of effect
  • 25(xsd:integer)
Requires
  • 18(xsd:integer)
Row 3 info
  • Failure by 5 or More: The trap is triggered.
  • Disable: Arcana or Thievery DC 23.
Row 3 title
  • Countermeasures
effect type
  • Activated
Immunity
  • sonic
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