About: Bouncing Effect   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Bouncing Effect refers to an exception in combat where an individual unit's attack is less than 1% of the shield power of a given defender. When this happens, the attack is "bounced off" the shielding (hence the name) and nothing happens. This is most often noticed when Light Fighters are attacking a Large Shield Dome, but in theory can occur with any ship or defense as long as the prerequisites of the effect are met.

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  • Bouncing Effect
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  • The Bouncing Effect refers to an exception in combat where an individual unit's attack is less than 1% of the shield power of a given defender. When this happens, the attack is "bounced off" the shielding (hence the name) and nothing happens. This is most often noticed when Light Fighters are attacking a Large Shield Dome, but in theory can occur with any ship or defense as long as the prerequisites of the effect are met.
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  • The Bouncing Effect refers to an exception in combat where an individual unit's attack is less than 1% of the shield power of a given defender. When this happens, the attack is "bounced off" the shielding (hence the name) and nothing happens. This is most often noticed when Light Fighters are attacking a Large Shield Dome, but in theory can occur with any ship or defense as long as the prerequisites of the effect are met. When this takes place, the attacking ships will be unable to cause damage to the enemy they are fighting. In the above example, the Light Fighters will never be able to kill a single Large Shield Dome without support, even if there are 500,000 fighters against one dome, unless the attacker's Weapon Technology level is significantly higher than the defender's Shielding Technology. To damage a large shield dome, the attacker's Weapon Technology must be at least 10 higher than twice the defender's Shielding Technology.
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