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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Underground layer is a level where there is a transition between dirt background that can be removed and dirt/rock background that cannot be removed (note that walls can be placed on this irremovable background). World sizes can be changed from programs similar to TEdit. worldsmalldisp.jpg|Small world resources dispersion worldmediumdisp.jpg|Medium world resources dispersion worldlargedisp.jpg|Large world resources dispersion (and deep chasm) Shots were taken from the zone 600x450 blocks at corrupted area for better comparison.

AttributesValues
rdfs:label
  • World Size
rdfs:comment
  • The Underground layer is a level where there is a transition between dirt background that can be removed and dirt/rock background that cannot be removed (note that walls can be placed on this irremovable background). World sizes can be changed from programs similar to TEdit. worldsmalldisp.jpg|Small world resources dispersion worldmediumdisp.jpg|Medium world resources dispersion worldlargedisp.jpg|Large world resources dispersion (and deep chasm) Shots were taken from the zone 600x450 blocks at corrupted area for better comparison.
dcterms:subject
abstract
  • The Underground layer is a level where there is a transition between dirt background that can be removed and dirt/rock background that cannot be removed (note that walls can be placed on this irremovable background). Sky, ground level, stone layer and underground layer (underground jungle being part of it) seem to be affected from scaling while the size of the dungeon (not including the corridor leading down) and Underworld (always 180-200 blocks from the lower border of the world) seem to be affected only slightly. Depth of the Corruption chasms are also affected only slightly with a small chance of spawning chasms down to the underground level, regardless of how deep they are. It appears that, in larger worlds, resources are much farther apart from each other in comparison to the smaller world types. This means that in smaller worlds, resources are much easier to locate and mine - see the map viewer fragments in the gallery below for comparison. On a large map, corruption can, although rare, stretch down far underground, potentially reaching close, or to, the Underworld. World sizes can be changed from programs similar to TEdit. worldsmalldisp.jpg|Small world resources dispersion worldmediumdisp.jpg|Medium world resources dispersion worldlargedisp.jpg|Large world resources dispersion (and deep chasm) Shots were taken from the zone 600x450 blocks at corrupted area for better comparison.
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