It will accumulate charges while being one space away from a bank while held in the inventory or equipped. It will charge until 100% at which point it will explode, giving 5 sets of 25 random common parts (excluding crystal) and 4 sets of 1 uncommon component (excluding refined). In addition, it will also have a 1% chance of producing 1 rare material. The device gains 3.33% charge every 10 game ticks, reaching full charge after 300 game ticks (3 minutes). If a B.A.N.K. Stander produces materials that the player already has 100,000 of, the player simply doesn't receive those materials. The other materials generated are unaffected.
Attributes | Values |
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rdf:type
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rdfs:label
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rdfs:comment
| - It will accumulate charges while being one space away from a bank while held in the inventory or equipped. It will charge until 100% at which point it will explode, giving 5 sets of 25 random common parts (excluding crystal) and 4 sets of 1 uncommon component (excluding refined). In addition, it will also have a 1% chance of producing 1 rare material. The device gains 3.33% charge every 10 game ticks, reaching full charge after 300 game ticks (3 minutes). If a B.A.N.K. Stander produces materials that the player already has 100,000 of, the player simply doesn't receive those materials. The other materials generated are unaffected.
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Level
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Strength
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Version
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skillXP
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mat1price
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secXP
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secSkill
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Examine
| - Generates charge in bank areas. Automatically consumed when full to give invention materials.
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mat1qty
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Tradeable
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stacksinbank
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Equipable
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geValue
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alchable
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destroy
| - Are you sure you want to destroy this object? You must manufacture another one at an Invention workbench
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disassembly
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Quest
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kept
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mat2qty
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Prayer
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Misc
| - File:Blueprint (Invention).png Discover: B.A.N.K. Stander
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Stackable
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Tier
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Slot
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MAT
| - Adamant bar
- Refined components
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Magic
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Name
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Value
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Members
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Weight
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Update
| - --07-04
- Invention Tech Trees Update - New Devices - Griffon Outfit
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Skill
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Armour
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Class
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Image
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Life
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Accuracy
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ID
| - 37407(xsd:integer)
- 37705(xsd:integer)
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Release
| - 2016-05-16(xsd:date)
- 2016-07-04(xsd:date)
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Damage
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Ranged
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Requirements
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abstract
| - It will accumulate charges while being one space away from a bank while held in the inventory or equipped. It will charge until 100% at which point it will explode, giving 5 sets of 25 random common parts (excluding crystal) and 4 sets of 1 uncommon component (excluding refined). In addition, it will also have a 1% chance of producing 1 rare material. The device gains 3.33% charge every 10 game ticks, reaching full charge after 300 game ticks (3 minutes). If a B.A.N.K. Stander produces materials that the player already has 100,000 of, the player simply doesn't receive those materials. The other materials generated are unaffected. The device gains charge even while doing other activities, so long as it is held while on an applicable tile. As a rule of thumb, if a tile cannot heal life points, then it cannot charge the device. The B.A.N.K. stander can be worn in the pocket slot, allowing it to gain charge while training other skills without using up an inventory space. If a player is holding more than one B.A.N.K. Stander, the one equipped will be the first to gain charge; otherwise, the first B.A.N.K. Stander in the inventory will always be the first to gain charge. These rules are true even if another B.A.N.K. Stander holds more charge.
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