abstract
| - The mage is an interesting, yet difficult and rewarding class to play in the game, requiring a lot of strategy in order to master his moves. Keeping distance between you and your enemies is essential for the mage, as his low speed and armor make him quite vulnerable to damage; fortunately, Daedolon has an arsenal of ranged attacks which help accomplish this task. His poor speed does him little justice as he is still fast enough to strafe and avoid ranged attacks in most cases.
* The Flechette in the hands of the mage acts very similar to the Timebomb of the Ancients from Heretic. The mage will "summon" the flechette (which looks like an ethereal version of itself), which will float in the air for about a second long before detonating, inflicting moderate damage to anything in a small blast radius around it, including the mage. This method gives for quite a few ways for the mage to strategically use the flechette. The best way to use it is to use it as a "trap", this means attacking the enemy at range, and when distance begins to close, lay a flechette, then back out a little. The incoming enemy will be in the blast zone by the time the flechette explodes, and given the damage it took by your attacks, will probably die by the explosion. The same applies for when a group of enemies chases after you, greatly amplifying the effects if the flechette, and making it possible to kill multiple enemies with only a single flechette. The centaur and slaughtaur cannot block the flechette's blast.
* While under the effects of the Icon of the Defender the mage gains total invincibility. In addition, all incoming projectiles will be deflected from the mage, possibly hitting the attacker back as well.
* When using the Mystic Ambit Incant, the mage gives both himself and nearby allies some mana.
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