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The recent set "Rise of the Eldrazi" (2010) has definitely delivered on its promise of amazing Magic players with its awesome large collection of 233 new cards (plus a new kind of token card). Massive creatures the likes of which the Magic multiverse rarely sees, showing up in the uncommon rarity and some even at common, towering over battlefields and leaving a path of destruction. Smaller creatures fighting against immense odds and gradually leveling up to become powerful in their own right, sometimes even to be able to face down an Eldrazi. Since the Eldrazi are so powerful, they have exceedingly high mana costs and Eldrazi Spawn have been introduced as a means of quickly collecting the mana you need to play them. Six races each do their best to fight the Eldrazi and take back their home

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  • Alternate Rise
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  • The recent set "Rise of the Eldrazi" (2010) has definitely delivered on its promise of amazing Magic players with its awesome large collection of 233 new cards (plus a new kind of token card). Massive creatures the likes of which the Magic multiverse rarely sees, showing up in the uncommon rarity and some even at common, towering over battlefields and leaving a path of destruction. Smaller creatures fighting against immense odds and gradually leveling up to become powerful in their own right, sometimes even to be able to face down an Eldrazi. Since the Eldrazi are so powerful, they have exceedingly high mana costs and Eldrazi Spawn have been introduced as a means of quickly collecting the mana you need to play them. Six races each do their best to fight the Eldrazi and take back their home
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abstract
  • The recent set "Rise of the Eldrazi" (2010) has definitely delivered on its promise of amazing Magic players with its awesome large collection of 233 new cards (plus a new kind of token card). Massive creatures the likes of which the Magic multiverse rarely sees, showing up in the uncommon rarity and some even at common, towering over battlefields and leaving a path of destruction. Smaller creatures fighting against immense odds and gradually leveling up to become powerful in their own right, sometimes even to be able to face down an Eldrazi. Since the Eldrazi are so powerful, they have exceedingly high mana costs and Eldrazi Spawn have been introduced as a means of quickly collecting the mana you need to play them. Six races each do their best to fight the Eldrazi and take back their homeland of Zendikar: Humans, elves, merfolk, goblins, vampires, and the Kor, a race that has made a home for itself on this dangerous world. As some of the designers at Wizards of the Coast have put it, the set has "battlecruiser magic" at its core: large, bulky creatures that would ordinarily be too unwieldy in the usually volatile world of Magic survive long enough to dish out the damage, and removal spells are painful to cast so that the Eldrazi aren't toppled over by a simple Terminate spell. Some tried and true cards from previous sets return in Rise, while the set advertisement primarily focuses on the sheer awesomeness of the Eldrazi, which are given clear-background cards.
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