rdfs:comment
| - In contrast to the lush heartlands of Calradia, the great steppes to the south are a vast region of dry grassland. With harsh weather and little resources of wood or ore, the one thing found in abundance here are the herds of horses that live both in the wild and domestically. It is in this arid waste that one can find the Khergits, a semi-nomadic race of hunters and horsemen who, much like their Steppe Horses, are lean, hardy, swift, and temperamental. In Mount&Blade: Warband, unlike in the original Mount&Blade, the Khergit lords are called noyans.
|
abstract
| - In contrast to the lush heartlands of Calradia, the great steppes to the south are a vast region of dry grassland. With harsh weather and little resources of wood or ore, the one thing found in abundance here are the herds of horses that live both in the wild and domestically. It is in this arid waste that one can find the Khergits, a semi-nomadic race of hunters and horsemen who, much like their Steppe Horses, are lean, hardy, swift, and temperamental. According to Baheshtur, the Khergits were originally from the cold steppes beyond the mountains, possibly to the east of Calradia. Although they had previously been involved in trading, raiding, settling, and hiring themselves as mercenaries to the Calradians, they did not move to their current region of the map in force until their original homeland was invaded by the Great Horde. This event drove the Khergits to move into the place they now call home, at the time held by the Vaegirs. Starting in Khergit territory is not advised, as Steppe Bandits are both numerous and dangerous foes for new players. It is better to begin in a more peaceful area and gather a secure, relatively experienced party before moving into the steppes. In Mount&Blade: Warband, unlike in the original Mount&Blade, the Khergit lords are called noyans.
|