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The starting Point is what a new character will look like when they join the game, newly starborn. The new Empire should control at least two star systems. It should have access to universal translators, provided by the Galactic Senate if need be. to be continued... This article is a . You can help My English Wiki by expanding it.

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  • Starting point
  • Starting Point
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  • The starting Point is what a new character will look like when they join the game, newly starborn. The new Empire should control at least two star systems. It should have access to universal translators, provided by the Galactic Senate if need be. to be continued... This article is a . You can help My English Wiki by expanding it.
  • Starting Point is the third novella of the second part of The Vesal Chronicles saga, the second part featuring Jeden Vesal as the main protagonist. Following Jeden's exploits after becoming a Jedi Knight, the book shows Jeden's first true missions for the Order alone, as well as some of his first interactions with the galaxy as a whole.
  • Image:StartPoint Object.jpg The starting point is the place where all characters enter the module for the first time. There can only ever be one starting point and it must be placed into an area before the module can be played.
  • To her left in each of the room's appearances is the first item in the game, the Morph Ball. Samus must jump over a midair rock formation somewhat resembling a staircase, and she will find the Ball on a pedestal. However, the rock formation is low enough that she cannot walk under it, and tall enough that she cannot jump back over it. Thus, the item immediately comes into use as Samus must use it to roll under the narrow space between the formation and the ground. She must then continue on to the next room, the door to which is on a raised platform.
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  • To her left in each of the room's appearances is the first item in the game, the Morph Ball. Samus must jump over a midair rock formation somewhat resembling a staircase, and she will find the Ball on a pedestal. However, the rock formation is low enough that she cannot walk under it, and tall enough that she cannot jump back over it. Thus, the item immediately comes into use as Samus must use it to roll under the narrow space between the formation and the ground. She must then continue on to the next room, the door to which is on a raised platform. In Zero Mission, the layout of the room is mostly the same, although some of the terrain has been smoothed over. The background, where once there was none, is now green, and depicts far-off caverns. It no longer contains a Skree as an enemy. While Metroid simply begins with Samus slowly appearing at the Starting Point, the remake's introduction cutscene demonstrates she first landed on Crateria with her Gunship. Despite this, Zero Mission does not show exactly how Samus enters this room, as only her footsteps can be heard when the screen fades to black after landing on the planet's surface. When the screen reappears, she is already at Brinstar's Starting Point. When the Crateria region is fully explored later on, one can easily find the path Samus took to reach the Starting Point at the beginning. Strangely, despite Brinstar and Crateria being connected by a shaft shaped like an elevator tunnel, no such function is present. Even stranger is the artwork from the instruction manual (image on the top right), which suggests Samus may have used a working elevator from Crateria. However, in order to reach the Starting Point from Crateria in-game, Samus merely needs to fall off from the top of the shaft. To leave Brinstar from the Starting Point, she requires Power Bombs to uncover a Morph Ball launcher hidden under the platform, which launches Samus upwards to Crateria. The 1986 manga depicts Samus crashing into the room after being ejected from her ship, but no such event is shown in-game. In Super Metroid, a working elevator was placed sometime during the events of the Metroid Prime series. It takes Samus to the Starting Point from the desolate ruins of the original Tourian, the latter of which are now considered a part of Crateria. The Morph Ball is curiously in the exact same place it was before, but after acquiring it, an Eye mechanism shines a light on Samus. There is also now a Fake Block under the rock formation. As she returns to Crateria, the Koma statues that were stationary in her first adventure become active. Upon returning to Crateria, Samus discovers that the Space Pirates are waiting for her in an ambush. While exploring the jungle section of Brinstar, Samus will find a Yellow Hatch that leads behind the left wall of the Starting Point. She is locked in the room until she kills three Sidehoppers. Using Power Bombs twice will reveal a Power Bomb Tank.
  • The starting Point is what a new character will look like when they join the game, newly starborn. The new Empire should control at least two star systems. It should have access to universal translators, provided by the Galactic Senate if need be. to be continued... This article is a . You can help My English Wiki by expanding it.
  • Starting Point is the third novella of the second part of The Vesal Chronicles saga, the second part featuring Jeden Vesal as the main protagonist. Following Jeden's exploits after becoming a Jedi Knight, the book shows Jeden's first true missions for the Order alone, as well as some of his first interactions with the galaxy as a whole.
  • Image:StartPoint Object.jpg The starting point is the place where all characters enter the module for the first time. There can only ever be one starting point and it must be placed into an area before the module can be played.
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