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  • Audio
  • Audio
  • Audio
  • Audio
  • AUDIO
  • Audio
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  • Write the first section of your article here.
  • The HTML <audio></audio> element is used to embed sound content in an HTML or XHTML document. It was first introduced in HTML5 and Gecko 1.9.1. Typically only .mp3, .wav, and .ogg files are accepted.
  • Object: audio
  • right|200px audio – sklep z elektroniką ulokowany w Bayside w Tierra Robada. Oferuje m.in. 48-godzinny serwis komputerów, kolorowe telewizory, faksy, odtwarzacze VCR i kuchenki mikrofalowe.
  • |- | style="text-align:center;"| | style="text-align:center;"| | style="text-align:center;"| | style="text-align:center;"|
  • Die Audiogruppe bearbeitet die von Professor Zöller-Greer bereitgestellten Sprachaufnahmen mit Hilfe der Audiosoftware Audacity. Dabei werden die Wave-Dateien geschnitten und in der Lautstärke aneinander angepasst. Darüberhinaus werden im Studio von RadioX zusätzliche Texte von weiblichen Sprechern aufgenommen und für die virtuelle Vorlesung aufbereitet. --jkl 00:53,11. Dec 2007 (CET)
  • Le préfixe AUDIO est utilisé sur ce wiki pour indiquer une histoire racontée uniquement sous forme audio, c'est à dire les épisodes audio produits par Big Finish Productions, AudioGo, BBV Productions, etc. Catégorie:Préfixe
  • Audio is the Latin verb for to hear. It is now used in English as a synonym for sound. This article is a stub. You can help the My English Wiki by expanding it.
  • Limbo of the Lost is believed to have used audio from other commercial products. This is more difficult to confirm than with visual assets, however, the alleged audio plagiarism is listed below.
  • The themes herald your actions, involvement, and advancement in the game with different sound effects. Themes do not yet play any effects when you perform the following actions: * hatch eggs * send chat messages * use skills * feed pets
  • Due to initiatives to allow blind users to use computers, there are operating systems which allow fairly-complete use with audio only. Since headphones are relatively inexpensive, the cost of audio-based wearables is quite low, and this makes audio-based wearable computers a lucrative "first step" into wearable systems. Unfortunately, since many enthusiasts of wearable computers spend a lot of time building nice video rigs (such as head-mounted displays), there is little documentation of audio rigs. This is a wiki: If you have any documentation, please add it!
  • This section is intended to provide information about audio equipment and systems. It may refer to topics such as digital broadcasting, or SACDs or audio compression, as well as to specific pieces of equipment. The rationale is that many lovers of classical music will want to listen to recorded music and may want guidance about systems and which kit is worth buying or listening to.
  • |Here's the scoop in 4 easy steps. Stop when the problem is resolved.1. Open the Windows Audio control panel and make sure that the default recording device and default playback device are correctly selected (Start > Control Panel > Sounds and Audio Devices).2. Launch Premiere Pro and select Edit > Preferences > Audio Hardware. Select Premiere Pro Windows Sound and click the ASIO Settings button. Make sure there is a X in the boxes next to the correct input and output devices. When in doubt, select them all.3. If you're still having problems, update your sound card drivers. A web search may be necessary for this.4. Get a new sound card. |}
  • Sound is vibration, as perceived by the sense of hearing. In more technical language, sound "is an alternation in pressure, particle displacement, or particle velocity propagated in an elastic material" (Olson 1957) or series of mechanical compressions and rarefactions or longitudinal waves that successively propagate through mediums that are at least a little compressible (solid, liquid or gas but not vacuum). In sound waves parts of matter (molecules or groups of molecules) move in a direction of the spreading of the disturbance (as opposite to Transverse waves]]). The cause of sound waves is called the source of waves, e.g. a violin string vibrating upon being bowed or plucked.
  • Uploading audio was only limited to administrators. On September 25, 2013, players could upload MP3 files to be published (after moderation). Before player-uploaded audio was permitted, sounds were only able to uploaded to the catalog by administrators; most of which was provided by ROBLOX or RobloSam. When it was originally implemented, the system only allowed 15 seconds of audio and costed a player per audio asset, allegedly set up to prevent misuse of the feature. However, a loophole was discovered shortly afterwards, in which players could technically upload a full song by speeding it up to the point where the song's duration became 15 seconds, and creators could tweak the pitch to be lowered at a specific value (which was usually predetermined by the uploader in the description), for
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abstract
  • Write the first section of your article here.
  • The HTML <audio></audio> element is used to embed sound content in an HTML or XHTML document. It was first introduced in HTML5 and Gecko 1.9.1. Typically only .mp3, .wav, and .ogg files are accepted.
  • |Here's the scoop in 4 easy steps. Stop when the problem is resolved.1. Open the Windows Audio control panel and make sure that the default recording device and default playback device are correctly selected (Start > Control Panel > Sounds and Audio Devices).2. Launch Premiere Pro and select Edit > Preferences > Audio Hardware. Select Premiere Pro Windows Sound and click the ASIO Settings button. Make sure there is a X in the boxes next to the correct input and output devices. When in doubt, select them all.3. If you're still having problems, update your sound card drivers. A web search may be necessary for this.4. Get a new sound card. |} * Jonathan O. said: {| border="0" style="background:#efefef;" |I found a solution for my problem, at least in Vista. In the Preferences > Audio Hardware, I changed the Default Device to Creative ASIO (I have a Creative Soundblaster X-Fi gamer card). Then under the ASIO Settings, I changed the buffer from 50ms to 5ms. Setting the buffer under 5ms introduces a lot of crackling static noise in playback. |} * Wil Renczes said: {| border="0" style="background:#efefef;" |this is more a wild poke at the problem, but worth a shot anyway. Try going into your preferences, and find the Media Cache section. There's an option in there to clear the Media Cache - try giving that a shot. Moreover, to be really thorough, you might want to jot down the location, close Premiere & go & manually do the delete just to be certain. That'll force CS3 to re-index the MPEG files, and there have been some changes in that code since 2.0. I'm theorizing that there might be some niggling compatibility problem with pre-existing MPEG files that might be causing issues, but that's just a WAG on my part. |} * RGBaker suggests the following: {| border="0" style="background:#efefef;" |1) Capture using Type1 -- this will always be in sync. Unfortunately Premiere doesn't edit with Type1 files, so you have to change edit software;2) Capture using Scenalyzer Live. ScLive offers an option that periodically checks the sync, and reestablishes the audio/video link -- unfortunately you have to pay for ScLive;3) Install Premiere drivers that 'fix' the audio sample/Canon issue -- I thought there was such a thing for XL1 users, but I'm not a Canon guy and haven't followed up on this;4) Capture in smaller chunks -- the cheapest solution, and one that offers other handling advantages. Build a batch capture list once that will capture an entire tape in segments size limited to 2GB. The clips are short enough to mask any sync error, the same batch list can be used for any tape, you gain the advantage of smaller file handling ... you can use the automate to timeline function to quickly rebuild an entire tape on the timeline with a minimum of effort. |} * Peter Bekker says: {| border="0" style="background:#efefef;" |a reliable (and free) way to solve MPEG-related synch issues in many cases is to add the utility VirtualDub-MPEG2 to your arsenal.Use VirtualDub-MPEG2 (VDM2) to transcode your MPEG source files to DV.AVI files. But do it as a 3-step process:STEP-0Open your MPEG file in VDM2.On the menu tab, click VIDEO.Select FULL PROCESSING MODE.On the menu tab, click AUDIO.Select NO AUDIO.on the menu tab, click FILE.Select SAVE AS AVI.This will transcode your MPEG source to uncompressed RGB with no audio track. This will be a huge file so make sure you have plenty of HDD space before proceeding.STEP-1With your MPEG source still open in VDM2,On the menu tab, click AUDIO.Select SOURCE AUDIO.Select FULL PROCESSING MODE.On the menu tab, select FILESelect SAVE WAV.This will transcode your source audio information to a separate file in WAV format.STEP-2Import the new AVI and WAV file into PPro.Create a new SEQUENCE.Place the new AVI file on a Timeline video track.Place the new WAV file on a Timeline audio track.Make sure each new track is "snugged" to the beginning of the Timeline.Render the Timeline.Play the Timeline to assure that synch is OK.Export the Timeline as a MOVIE to create a joined clip containing both video and audio. |} * Greg Gottfried said: {| border="0" style="background:#efefef;" |I was using USB headphones. When I switched over to normal head phones and plugged into the audio output of my computer BOOM, audio! |} * MC Ellis said: {| border="0" style="background:#efefef;" |I had the same problem after installing some audio software. Apparently, it forced my audio to emulated mode. I bet if you run (click start, then run) "dxdiag" your sound hardware will have a "(emulated)" tag after it. Usually, emulation happens when you move the acceleration bar all the way to the left. For me, however, even though I had the bar set to full acceleration, the emulation status persisted.To fix this, I had to edit the registry. Click start, run, then type "regedit". Use the find command and search for "Device Presence". Four keys will pop up, (Default), Emulated, VxD, and WDM. Set WDM to 1 (I also set VxD to 1 for good measure, although I'm not sure its necessary) and reboot.Dxdiag should now show your sound card normally (without the emulated tag) and premier should run fine. Hope this helps. |} * You should have an ASIO compatible driver installed. If your sound card manufacturer does not provide such a driver then Dan Isaacs recommends: {| border="0" style="background:#efefef;" |I used to have this problem sporadically in CS2. I also was using Realtek onboard sound. I installed this freeare app called ASIO4ALL and used ASIO4ALL as my sound device in Premiere instead of the Realtek driver. I never had a problem after that.I still use ASIO4ALL in CS3 (whether necessary or not) -- if it ain't broke, right? I never tried CS3 without ASIO4ALL.It's a cheesy little app, but it worked for me! |} * Michael Mohr said: {| border="0" style="background:#efefef;" |I finally found the problem. It wasn't a driver problem. It was my lack of understanding ASIO settings. I had to uncheck the audio device in the input but keep it checked in the output. If both are checked the timeline won't play. I guess I have to do a little reading so I undertsand this a bit more. I capture everything on this sytem with firewire so the input not being checked shouldn't be a problem (I hope). |}
  • Object: audio
  • Sound is vibration, as perceived by the sense of hearing. In more technical language, sound "is an alternation in pressure, particle displacement, or particle velocity propagated in an elastic material" (Olson 1957) or series of mechanical compressions and rarefactions or longitudinal waves that successively propagate through mediums that are at least a little compressible (solid, liquid or gas but not vacuum). In sound waves parts of matter (molecules or groups of molecules) move in a direction of the spreading of the disturbance (as opposite to Transverse waves]]). The cause of sound waves is called the source of waves, e.g. a violin string vibrating upon being bowed or plucked. A sound wave is usually represented graphically by a wavy, horizontal line; the upper part of the wave (the crest) indicates a compression and the lower part (the trough) indicates a rarefaction.
  • right|200px audio – sklep z elektroniką ulokowany w Bayside w Tierra Robada. Oferuje m.in. 48-godzinny serwis komputerów, kolorowe telewizory, faksy, odtwarzacze VCR i kuchenki mikrofalowe.
  • |- | style="text-align:center;"| | style="text-align:center;"| | style="text-align:center;"| | style="text-align:center;"|
  • Die Audiogruppe bearbeitet die von Professor Zöller-Greer bereitgestellten Sprachaufnahmen mit Hilfe der Audiosoftware Audacity. Dabei werden die Wave-Dateien geschnitten und in der Lautstärke aneinander angepasst. Darüberhinaus werden im Studio von RadioX zusätzliche Texte von weiblichen Sprechern aufgenommen und für die virtuelle Vorlesung aufbereitet. --jkl 00:53,11. Dec 2007 (CET)
  • Le préfixe AUDIO est utilisé sur ce wiki pour indiquer une histoire racontée uniquement sous forme audio, c'est à dire les épisodes audio produits par Big Finish Productions, AudioGo, BBV Productions, etc. Catégorie:Préfixe
  • Audio is the Latin verb for to hear. It is now used in English as a synonym for sound. This article is a stub. You can help the My English Wiki by expanding it.
  • Limbo of the Lost is believed to have used audio from other commercial products. This is more difficult to confirm than with visual assets, however, the alleged audio plagiarism is listed below.
  • The themes herald your actions, involvement, and advancement in the game with different sound effects. Themes do not yet play any effects when you perform the following actions: * hatch eggs * send chat messages * use skills * feed pets
  • Due to initiatives to allow blind users to use computers, there are operating systems which allow fairly-complete use with audio only. Since headphones are relatively inexpensive, the cost of audio-based wearables is quite low, and this makes audio-based wearable computers a lucrative "first step" into wearable systems. Unfortunately, since many enthusiasts of wearable computers spend a lot of time building nice video rigs (such as head-mounted displays), there is little documentation of audio rigs. This is a wiki: If you have any documentation, please add it!
  • Uploading audio was only limited to administrators. On September 25, 2013, players could upload MP3 files to be published (after moderation). Before player-uploaded audio was permitted, sounds were only able to uploaded to the catalog by administrators; most of which was provided by ROBLOX or RobloSam. When it was originally implemented, the system only allowed 15 seconds of audio and costed a player per audio asset, allegedly set up to prevent misuse of the feature. However, a loophole was discovered shortly afterwards, in which players could technically upload a full song by speeding it up to the point where the song's duration became 15 seconds, and creators could tweak the pitch to be lowered at a specific value (which was usually predetermined by the uploader in the description), for the full song to play normally.
  • This section is intended to provide information about audio equipment and systems. It may refer to topics such as digital broadcasting, or SACDs or audio compression, as well as to specific pieces of equipment. The rationale is that many lovers of classical music will want to listen to recorded music and may want guidance about systems and which kit is worth buying or listening to.
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