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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The SKILL_* symbolic constants are used in NWScript to specify skills. Their values (aside from SKILL_ALL_SKILLS) are the corresponding row numbers in skills.2da; such row numbers should be used if defining new constants for custom skills.

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  • SKILL *
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  • The SKILL_* symbolic constants are used in NWScript to specify skills. Their values (aside from SKILL_ALL_SKILLS) are the corresponding row numbers in <a href="/mediawiki/Skills.2da" title="Skills.2da">skills.2da</a>; such row numbers should be used if defining new constants for custom skills.
  • // 2006.oct.19 toolset ver.1.0.780.0 // Skill defines //int SKILL_ANIMAL_EMPATHY = 0; // NWN2 3.5 Removed int SKILL_CONCENTRATION = 1; int SKILL_DISABLE_TRAP = 2; int SKILL_DISCIPLINE = 3; int SKILL_HEAL = 4; int SKILL_HIDE = 5; int SKILL_LISTEN = 6; int SKILL_LORE = 7; int SKILL_MOVE_SILENTLY = 8; int SKILL_OPEN_LOCK = 9; int SKILL_PARRY = 10; int SKILL_PERFORM = 11; int SKILL_DIPLOMACY = 12; // NWN2 3.5 Changed from "PERSUADE" int SKILL_SLEIGHT_OF_HAND = 13; // NWN2 3.5 Changed from "PICK_POCKET" int SKILL_SEARCH = 14; int SKILL_SET_TRAP = 15; int SKILL_SPELLCRAFT = 16; int SKILL_SPOT = 17; int SKILL_TAUNT = 18; int SKILL_USE_MAGIC_DEVICE = 19; int SKILL_APPRAISE = 20; int SKILL_TUMBLE = 21; int SKILL_CRAFT_TRAP = 22; int SKILL_BLUFF = 23; int SKILL_INTIMIDATE = 24; int SKILL_CRAFT_AR
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  • // 2006.oct.19 toolset ver.1.0.780.0 // Skill defines //int SKILL_ANIMAL_EMPATHY = 0; // NWN2 3.5 Removed int SKILL_CONCENTRATION = 1; int SKILL_DISABLE_TRAP = 2; int SKILL_DISCIPLINE = 3; int SKILL_HEAL = 4; int SKILL_HIDE = 5; int SKILL_LISTEN = 6; int SKILL_LORE = 7; int SKILL_MOVE_SILENTLY = 8; int SKILL_OPEN_LOCK = 9; int SKILL_PARRY = 10; int SKILL_PERFORM = 11; int SKILL_DIPLOMACY = 12; // NWN2 3.5 Changed from "PERSUADE" int SKILL_SLEIGHT_OF_HAND = 13; // NWN2 3.5 Changed from "PICK_POCKET" int SKILL_SEARCH = 14; int SKILL_SET_TRAP = 15; int SKILL_SPELLCRAFT = 16; int SKILL_SPOT = 17; int SKILL_TAUNT = 18; int SKILL_USE_MAGIC_DEVICE = 19; int SKILL_APPRAISE = 20; int SKILL_TUMBLE = 21; int SKILL_CRAFT_TRAP = 22; int SKILL_BLUFF = 23; int SKILL_INTIMIDATE = 24; int SKILL_CRAFT_ARMOR = 25; int SKILL_CRAFT_WEAPON = 26; int SKILL_CRAFT_ALCHEMY = 27; int SKILL_RIDE = 28; int SKILL_SURVIVAL = 29; int SKILL_ALL_SKILLS = 255; int SUBSKILL_FLAGTRAP = 100; int SUBSKILL_RECOVERTRAP = 101; int SUBSKILL_EXAMINETRAP = 102;
  • The SKILL_* symbolic constants are used in NWScript to specify skills. Their values (aside from SKILL_ALL_SKILLS) are the corresponding row numbers in <a href="/mediawiki/Skills.2da" title="Skills.2da">skills.2da</a>; such row numbers should be used if defining new constants for custom skills.
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