When kept in your inventory, this pet is not kept upon death. However dying with the pet out will not cause it to run away. Another may be obtained from a new ancient summoning stone drop. If another Vitalis is nearby, the third dialogue will change, and the pet will yell "Vitalis!" If both players do this, the pets will perform an emote.
Attributes | Values |
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rdf:type
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rdfs:label
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rdfs:comment
| - When kept in your inventory, this pet is not kept upon death. However dying with the pet out will not cause it to run away. Another may be obtained from a new ancient summoning stone drop. If another Vitalis is nearby, the third dialogue will change, and the pet will yell "Vitalis!" If both players do this, the pets will perform an emote.
- If another Vitalis is nearby, the third dialogue will change, and the pet will yell "Vitalis!" If both players do this, the pets will perform an emote.
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growthtime
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dcterms:subject
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skillrequired
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Examine
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questrequired
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dbkwik:darkscape/p...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Name
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intcat
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Members
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Food
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Inventory
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Update
| - Vorago: High-Level Boss Fight
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interface
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Colours
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Release
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Race
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Location
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abstract
| - When kept in your inventory, this pet is not kept upon death. However dying with the pet out will not cause it to run away. Another may be obtained from a new ancient summoning stone drop. If another Vitalis is nearby, the third dialogue will change, and the pet will yell "Vitalis!" If both players do this, the pets will perform an emote.
- If another Vitalis is nearby, the third dialogue will change, and the pet will yell "Vitalis!" If both players do this, the pets will perform an emote.
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