About: Blanks in SMG   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When wielding an SMG, it is possible to fire open blanks. One of the simplest and easiest ways to do this is to melee as you are firing the SMG, and when the gun returns to its firing position, the gunfire sound can be resonated and heard, but no bullets are used. This can also happen in Forge, when entering Edit Mode while firing an SMG. It sometimes occurs in Theater, when pausing a Film while an SMG is being fired. The sound can be heard from proximity, and will not stop until you return to Player Mode (or resume the Film, if in Theater). As you're firing the SMG, quickly go to monitor mode and then back to player mode. If done properly, you will notice that the player you shot at will take damage, but you still have all your ammo.

AttributesValues
rdfs:label
  • Blanks in SMG
rdfs:comment
  • When wielding an SMG, it is possible to fire open blanks. One of the simplest and easiest ways to do this is to melee as you are firing the SMG, and when the gun returns to its firing position, the gunfire sound can be resonated and heard, but no bullets are used. This can also happen in Forge, when entering Edit Mode while firing an SMG. It sometimes occurs in Theater, when pausing a Film while an SMG is being fired. The sound can be heard from proximity, and will not stop until you return to Player Mode (or resume the Film, if in Theater). As you're firing the SMG, quickly go to monitor mode and then back to player mode. If done properly, you will notice that the player you shot at will take damage, but you still have all your ammo.
dcterms:subject
dbkwik:halo/proper...iPageUsesTemplate
abstract
  • When wielding an SMG, it is possible to fire open blanks. One of the simplest and easiest ways to do this is to melee as you are firing the SMG, and when the gun returns to its firing position, the gunfire sound can be resonated and heard, but no bullets are used. This can also happen in Forge, when entering Edit Mode while firing an SMG. It sometimes occurs in Theater, when pausing a Film while an SMG is being fired. The sound can be heard from proximity, and will not stop until you return to Player Mode (or resume the Film, if in Theater). As you're firing the SMG, quickly go to monitor mode and then back to player mode. If done properly, you will notice that the player you shot at will take damage, but you still have all your ammo.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software