About: Into The Cold   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Upon emerging from the sewage pipes, Gabe and Maggie attempt to clean themselves. Logan asks his ally if she's still certified: the airfield is their best chance out. She replies that it was a while since she flew a plane, but can still do the same. Gabe suggests they go before search parties arrive. Meanwhile, a Spetsnaz commander tells his subordinate to lock down a gate, and power it up.

AttributesValues
rdfs:label
  • Into The Cold
rdfs:comment
  • Upon emerging from the sewage pipes, Gabe and Maggie attempt to clean themselves. Logan asks his ally if she's still certified: the airfield is their best chance out. She replies that it was a while since she flew a plane, but can still do the same. Gabe suggests they go before search parties arrive. Meanwhile, a Spetsnaz commander tells his subordinate to lock down a gate, and power it up.
dcterms:subject
Objectives
  • As Gabe Logan *Reach bridge leading to airfield *Protect Margaret Powers *Rendezvous with Margaret Powers *Destroy blockade *Locate explosives *Destroy APC As Margaret Powers *Provide covering fire for Gabe Logan
Previous
  • Trinidad
Game
  • Syphon Filter: Logan's Shadow
dbkwik:syphonfilte...iPageUsesTemplate
Title
  • Into the Cold
Weapons
  • As Gabe Logan *Jerico-9 *AU300 H-BAR *UNP .45 *Tek 9 *Composite 4 As Margaret Powers *Dragunov *M67 fragmentation grenade
Enemies
  • *Spetsnaz *Armoured personnel carrier
Character
  • *Gabe Logan *Margaret Powers
depicts
  • Escape from Gebel Tyorma
NEXT
  • Deadly Cargo
Location
  • Republic of Georgia: Gebel Tyorma Prison
abstract
  • Upon emerging from the sewage pipes, Gabe and Maggie attempt to clean themselves. Logan asks his ally if she's still certified: the airfield is their best chance out. She replies that it was a while since she flew a plane, but can still do the same. Gabe suggests they go before search parties arrive. Meanwhile, a Spetsnaz commander tells his subordinate to lock down a gate, and power it up. When the game begins, Gabe and Maggie are both under cover, with a guard close to them. The player can let Maggie kill him or do so himself. Another enemy is just ahead, close to the locked electric fence. Just as before, he can either be killed by the player or by Agent Powers. When he's dead, Maggie looks around for a power source, and Gabe boosts her to an upper ledge where she tries to shut down the generator. Gabe provides her with covering fire as she does. With the gate open, Gabe calls Maggie to go back down. She responds by asking if they should split up, since she sees another route. Gabe will go through the forest, hoping one of them will find a way out, and tells her to call if she meets trouble; she tells him the same. The player will now be able to use stealth against the guards in the next area, with more arriving. Gabe eventually kills them and keeps heading forward, where he finds a blockade stopping him from going further. He destroys an armed vehicle, opening the route. When proceeding further, Gabe is ambushed by a sniper, forcing him to dive aside and take cover. Maggie suddenly kicks the enemy, dropping him to his knees, and stabs him in the back. She remarks about having the upper hand and pockets the marksman's weapon, while Gabe tells her it was perfect timing. He asks for a situation report, and is told there are heavy patrols, but with her protecting him, it won't be a problem. The player will assume control of Maggie, who has a Dragunov and grenades. Enemies attack Gabe, requiring her to drop them. The player can press the SELECT button to order Logan to move up. A few armoured enemies later arrive, but Maggie takes them down and a cutscene is triggered. Maggie tells Gabe that she has good news, but is cut off by gunfire when Spetsnaz spot her on the ridge. She tells him there is a slight complication and Gabe tells her not to worry. He will flank them while she gets down the hill. An armoured vehicle drives in, and Logan takes cover. For the last part, the player must contend with the APC's turret as well as foot soldiers. A crate of explosives is on the opposite side of the bridge, and Gabe must get in close to set it, before getting away from the vehicle. The mission ends when the APC is destroyed. With the vehicle in flames, somebody asks Unit Six to come in after hearing shots at their position. A soldier reaches for the radio, but Gabe crushes it with his boot and the Spetsnaz dies. Maggie tells Gabe to go towards her position. She was able to see the airfield and their ride out just landed. Gabe tells her that they know of the prisoners' presence, but she tells him they'll 'be real clever heisting that plane' and the mission ends.
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