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Classes: Rogue, Paladin, Hunter, Warrior It is a very natural idea to concentrate all DPS on a single target. That way, mobs are killed faster, and the damage the party (or raid) takes is minimized. The technical means to do this is "assisting". One player chooses a target, and all others don't choose their own targets, but instead assist that player. The player whom you assist is called "Main Assist" or MA. This concept has many advantages: * Mobs go down in a controlled, systematic way * Aggro management is easier * Sheep, trap, seduction etc. breakage is avoided

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  • Instance grouping guide for a main assist
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  • Classes: Rogue, Paladin, Hunter, Warrior It is a very natural idea to concentrate all DPS on a single target. That way, mobs are killed faster, and the damage the party (or raid) takes is minimized. The technical means to do this is "assisting". One player chooses a target, and all others don't choose their own targets, but instead assist that player. The player whom you assist is called "Main Assist" or MA. This concept has many advantages: * Mobs go down in a controlled, systematic way * Aggro management is easier * Sheep, trap, seduction etc. breakage is avoided
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  • Classes: Rogue, Paladin, Hunter, Warrior It is a very natural idea to concentrate all DPS on a single target. That way, mobs are killed faster, and the damage the party (or raid) takes is minimized. The technical means to do this is "assisting". One player chooses a target, and all others don't choose their own targets, but instead assist that player. The player whom you assist is called "Main Assist" or MA. This concept has many advantages: * Mobs go down in a controlled, systematic way * Aggro management is easier * Sheep, trap, seduction etc. breakage is avoided There are also several problems associated with assisting: * People often use the MT as MA * People don't know how to assist * the MA switches targets First of all, the MT should never be the MA. The MT's job is to keep aggro from all mobs. Thus he has to switch targets on a regular basis - two sunders on the MAs target, then one sunder on every other not CC'd mob, then two on the MAs target. If the damage dealers assist the MT, they will in effect target some random mob. The MA on the contrary will NOT be changing targets in the middle of a fight, but will hold his target on the same adversary until dead or nearly dead and then select the next target for destruction. The Main Assist must choose the correct target at all times. Looting in combat is a bad idea in general, for a MA it's a capital offense. Sometimes it may become neccessary to switch the target. The MA should have a macro to notify everyone else if they should switch too. In raids, it is not uncommon to have the Off-Tank as the MA. Since the OTs target should be the most dangerous mob, this is feasible, but not optimal. A dedicated MA can concentrate on that one job exclusively (which mob to kill next), an OT does have other things to worry about.
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