About: Hard as Rock   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hard as Rock is the 101st level in Chip's Challenge Level Pack 2. It's not quite clear what the level name means, but it's not likely referring to the level itself; it's not quite that hard. Christian Ståhl's unique and vaguely Nordic compositional skill does show in Hard as Rock. Even step is preferred.

AttributesValues
rdf:type
rdfs:label
  • Hard as Rock
rdfs:comment
  • Hard as Rock is the 101st level in Chip's Challenge Level Pack 2. It's not quite clear what the level name means, but it's not likely referring to the level itself; it's not quite that hard. Christian Ståhl's unique and vaguely Nordic compositional skill does show in Hard as Rock. Even step is preferred.
Level
  • 101(xsd:integer)
dcterms:subject
chips available
  • 1(xsd:integer)
difficulty lynx
  • 3(xsd:integer)
bold lynx
  • 924(xsd:integer)
Password
  • DAYI
levelset
bold difficulty ms
  • 2(xsd:integer)
bold ms
  • 924(xsd:integer)
bold complexity ms
  • 2(xsd:integer)
difficulty ms
  • 3(xsd:integer)
bold difficulty lynx
  • 2(xsd:integer)
bold complexity lynx
  • 2(xsd:integer)
Hint
  • No
chips required
  • 1(xsd:integer)
Name
  • Hard as Rock
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 999(xsd:integer)
abstract
  • Hard as Rock is the 101st level in Chip's Challenge Level Pack 2. It's not quite clear what the level name means, but it's not likely referring to the level itself; it's not quite that hard. Christian Ståhl's unique and vaguely Nordic compositional skill does show in Hard as Rock. Even step is preferred. Ignore the block; it's not required for this route. Move to the second corridor, then up and right to the third as this pink ball clears out, and take the yellow key, then move down through the first corridor for fire boots, and then wait five moves and release the ball controlling the red button in column 2. Now, Chip can barely sneak into column 1 and up to the single chip; wait specifically [2] for the ball chain, and open the yellow lock. This takes Chip onto a fire space; continue following to a paramecium cloner (which was controlled in the second column, and the boss is the teeth to the right when no paramecia are extant), and then remove the dirt and play 2U 2R [1] 2L, allowing Chip to dive in to the flippers. If he uses the top edge of the room, Chip can take the flippers and sneak out past the teeth. In the water pool, Chip must use the far eastern end due to the hidden walls blocking all the other swimming lanes. Sneak past the blobs, which should be easy due to the massive area to dodge (up to two moves are expendable if necessary), and then follow the path to the exit, which is blocked by a trap. Fortunately, the ball on the fourth column will release Chip on the next turn; if his timing is wrong, he'll get rear-ended by the bug.
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