About: Exit Pad   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Exit pads are found at the end of levels in Oddworld: Munch's Oddysee that feature both Abe and Munch together. The pads have both their faces on it and once both stand together on the pad, they'll then be taken to the next level in the game. If an enemy or ally like a Slig or fellow Mudokon steps on the pads, they'll turn red, and Abe and Munch will not be able to go to the next level unless the enemy or ally walks off it. The pads are not always activated from the start, and have a requirement before they can be, usually through activating a Lulu Fund machine. Inactive ones are grey and don't have lights flashing around it. One level has an exit pad that'll instead take you to another area, with the real exit pads that you'll only be able to get to depending on your Quarma.

AttributesValues
rdfs:label
  • Exit Pad
rdfs:comment
  • Exit pads are found at the end of levels in Oddworld: Munch's Oddysee that feature both Abe and Munch together. The pads have both their faces on it and once both stand together on the pad, they'll then be taken to the next level in the game. If an enemy or ally like a Slig or fellow Mudokon steps on the pads, they'll turn red, and Abe and Munch will not be able to go to the next level unless the enemy or ally walks off it. The pads are not always activated from the start, and have a requirement before they can be, usually through activating a Lulu Fund machine. Inactive ones are grey and don't have lights flashing around it. One level has an exit pad that'll instead take you to another area, with the real exit pads that you'll only be able to get to depending on your Quarma.
dcterms:subject
dbkwik:oddworld/pr...iPageUsesTemplate
abstract
  • Exit pads are found at the end of levels in Oddworld: Munch's Oddysee that feature both Abe and Munch together. The pads have both their faces on it and once both stand together on the pad, they'll then be taken to the next level in the game. If an enemy or ally like a Slig or fellow Mudokon steps on the pads, they'll turn red, and Abe and Munch will not be able to go to the next level unless the enemy or ally walks off it. The pads are not always activated from the start, and have a requirement before they can be, usually through activating a Lulu Fund machine. Inactive ones are grey and don't have lights flashing around it. One level has an exit pad that'll instead take you to another area, with the real exit pads that you'll only be able to get to depending on your Quarma.
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