Microvision was an exotic and advanced technological component created by Andromedan androids of the planet Mudd. Norman attempted to entice Montgomery Scott by showing him one of their workshops that contained a device that was hand-worked to the finest tolerances, and included such components as microvision and a nanopulse laser. Scott had never seen anything like in before, and described it as "absolutely fantastic." (TOS: "I, Mudd" )
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| - Microvision was an exotic and advanced technological component created by Andromedan androids of the planet Mudd. Norman attempted to entice Montgomery Scott by showing him one of their workshops that contained a device that was hand-worked to the finest tolerances, and included such components as microvision and a nanopulse laser. Scott had never seen anything like in before, and described it as "absolutely fantastic." (TOS: "I, Mudd" )
- The Microvision is a early handheld console made by Milton Bradley, notable for being the very first handheld to use cartridges. The cartridges were actually the frontal part of the console, and each one came with it's own LCD screen, processor and set of buttons. Unfortunately it didn't receive much support and was prone to failures, so despite a relative success it died fast, just before the Great Crash. Only twelve games were ever made for it.
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abstract
| - Microvision was an exotic and advanced technological component created by Andromedan androids of the planet Mudd. Norman attempted to entice Montgomery Scott by showing him one of their workshops that contained a device that was hand-worked to the finest tolerances, and included such components as microvision and a nanopulse laser. Scott had never seen anything like in before, and described it as "absolutely fantastic." (TOS: "I, Mudd" )
- The Microvision is a early handheld console made by Milton Bradley, notable for being the very first handheld to use cartridges. The cartridges were actually the frontal part of the console, and each one came with it's own LCD screen, processor and set of buttons. Unfortunately it didn't receive much support and was prone to failures, so despite a relative success it died fast, just before the Great Crash. Only twelve games were ever made for it.
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