About: Gimos   Sponge Permalink

An Entity of Type : dbkwik:resource/iZPS-_nT-j1tY_DLCpXKGQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Gimos are enemies from The Legend of Zelda: A Link Between Worlds. They appear primarily in dungeons and are effectively the Lorule equivalent of Armos, though they also appear in the Desert Palace. They remain inactive until Link moves within a certain distance, at which point they begin to relentlessly pursue him. Like Armos, permanently inactive Gimos statues may be used to depress switches.

AttributesValues
rdf:type
rdfs:label
  • Gimos
  • Gimos
rdfs:comment
  • Los Gimos son enemigos con aspecto de estatuas de gárgolas que aparecen solamente en The Legend of Zelda: A Link Between Worlds y en The Legend of Zelda: Tri Force Heroes. Tienen la misma función que los Armos, permanecen inmóviles hasta que detectan a Link en su cercanía, luego cobran vida y tratan de aplastarlo frenéticamente. Son de hecho una versión mejorada de los Armos, más poderosos y difíciles de derrotar que estos. Los Gimos no solo tendrán la función enemigos, también servirán para resolver ciertos acertijos como empujarlos para presionar interruptores.
  • Gimos are enemies from The Legend of Zelda: A Link Between Worlds. They appear primarily in dungeons and are effectively the Lorule equivalent of Armos, though they also appear in the Desert Palace. They remain inactive until Link moves within a certain distance, at which point they begin to relentlessly pursue him. Like Armos, permanently inactive Gimos statues may be used to depress switches.
dcterms:subject
Juegos
dbkwik:resource/juZ8rjgm9xahnJqoiHNiqw==
  • Variedad estándar de Gimos.
eweapon
dbkwik:zelda/prope...iPageUsesTemplate
Found
  • Dungeons
Nombre
  • Gimos
Name
  • Gimos
Caption
  • A Gimos
dbkwik:resource/OaNy42NSNjWcNppOb7Dx7g==
firstgame
  • A Link Between Worlds
dbkwik:es.zelda/pr...iPageUsesTemplate
imagen
dbkwik:resource/UhKCuP4BDYoJKfIzSmoyCw==
  • Fuego
  • Hielo
  • Aplastar
dbkwik:resource/xuiGbE7yzybmx-vvqvNJag==
  • Espada
  • Cetro de Fuego
  • Cetro de Hielo
abstract
  • Los Gimos son enemigos con aspecto de estatuas de gárgolas que aparecen solamente en The Legend of Zelda: A Link Between Worlds y en The Legend of Zelda: Tri Force Heroes. Tienen la misma función que los Armos, permanecen inmóviles hasta que detectan a Link en su cercanía, luego cobran vida y tratan de aplastarlo frenéticamente. Son de hecho una versión mejorada de los Armos, más poderosos y difíciles de derrotar que estos. Los Gimos no solo tendrán la función enemigos, también servirán para resolver ciertos acertijos como empujarlos para presionar interruptores.
  • Gimos are enemies from The Legend of Zelda: A Link Between Worlds. They appear primarily in dungeons and are effectively the Lorule equivalent of Armos, though they also appear in the Desert Palace. They remain inactive until Link moves within a certain distance, at which point they begin to relentlessly pursue him. Like Armos, permanently inactive Gimos statues may be used to depress switches. Ice Gimos and Fire Gimos may be found at Lorule's Death Mountain and Turtle Rock, respectively. Both are immune to most attacks, though Ice Gimos are weak to the Fire Rod while Fire Gimos are weak to the Ice Rod. Both kinds of Gimos are vulnerable to the sword, but take less damage from it than they do from the Fire Rod and Ice Rod. Attacking Ice Gimos with the sword will do no harm to Link, however using it to attack a Fire Gimos will hurt him similarly to attacking an Anti-Fairy.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software