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NA-NA-NA-NA-NA-NA-NA-NA-NA-NA KATAMARI DAMACY! The first game in Namco's Katamari series. Released in 2004 for the bargain price of only $20, this remains one of the PS2's best oddball (pun intended) games.

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  • Katamari Damacy
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  • NA-NA-NA-NA-NA-NA-NA-NA-NA-NA KATAMARI DAMACY! The first game in Namco's Katamari series. Released in 2004 for the bargain price of only $20, this remains one of the PS2's best oddball (pun intended) games.
  • Katamari Damacy (塊魂, Katamari Damashii?, lit. "Clump Spirit") is a third-person puzzle-action video game that is published and developed by Namco for the PlayStation 2 video game console. It was first released in Japan, and then later in South Korea and North America. It is the first game in the katamari series. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. In designing Katamari Damacy, the development team aimed to maintain four key points: novelty, ease of understanding, enjoyment, and humor.
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  • NA-NA-NA-NA-NA-NA-NA-NA-NA-NA KATAMARI DAMACY! The first game in Namco's Katamari series. Released in 2004 for the bargain price of only $20, this remains one of the PS2's best oddball (pun intended) games.
  • Katamari Damacy (塊魂, Katamari Damashii?, lit. "Clump Spirit") is a third-person puzzle-action video game that is published and developed by Namco for the PlayStation 2 video game console. It was first released in Japan, and then later in South Korea and North America. It is the first game in the katamari series. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. In designing Katamari Damacy, the development team aimed to maintain four key points: novelty, ease of understanding, enjoyment, and humor. The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were accidentally destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly greater objects, ranging from thumbtacks to people to mountains, until the ball has grown great enough to become a star. Katamari Damacy's story, characters, and settings are bizarre and heavily stylized, rarely attempting any resemblance of realism, though the brands and items used are based on those current in Japan during the game's production. Overall, Katamari Damacy was well received in Japan and North America. The game was dubbed a sleeper hit, and won several awards. Katamari Damacy inspired the development of other video games, and led to the release of five sequels in Japan and other territories: We Love Katamari, Me & My Katamari, Beautiful Katamari, I Love Katamari, and Katamari Forever.
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