Chargin' Chucks were planned to be in Super Koopa Kart and Koopa Kart DS, but were rejected both times, most likely for a lack of stable artwork.
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| - Chargin' Chucks were planned to be in Super Koopa Kart and Koopa Kart DS, but were rejected both times, most likely for a lack of stable artwork.
- In Super Mario World, Chargin' Chucks appear frequently throughout the game, usually charging at Mario or Luigi (hence the name). There are many varieties of the Chargin' Chuck, though, and each one has a different attack pattern. Each one of them, though, takes 3 Jumps on the head to defeat.
- Chargin' Chuck(Commonly know as Chuck or Charging Chuck) are Koopa-like enemies that appear to be Football Players. They made their debut in Super Mario World where they charged at you, jumped, or summoned more Charging Chucks.
- The following are seven behavior variations of Chargin' Chuck. 1.
* Chargin' Chuck: The most common of the Chucks, he will just run at either Mario brother, leaping up walls just to give them a taste of his lethal football shoulderpads. All other specialty chucks revert to this tactic when initially jumped on. 2.
* Leapin' Chuck: These chucks just love to jump. Sometimes they remain in place, timing each jump to meet Mario's or Luigi's, other times they bound after the protagonists with intimidating altitude. 3.
* Splittin' Chuck: Trained in the illusionary arts, a single chuck of this kind may split into three common Chargin' Chucks, each as good at their job as any other. 4.
* Pitchin' Chuck: Unlike previous three, this one does not pursue his foe. Instead, he pitches e
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Defeated
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Caption
| - A Chargin' Chuck as seen in Super Mario World
- Artwork of two Chargin' Chucks from Super Mario 3D World.
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Attacks
| - Contact
- Baseballs
- Dirt Balls
- Footballs
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abstract
| - The following are seven behavior variations of Chargin' Chuck. 1.
* Chargin' Chuck: The most common of the Chucks, he will just run at either Mario brother, leaping up walls just to give them a taste of his lethal football shoulderpads. All other specialty chucks revert to this tactic when initially jumped on. 2.
* Leapin' Chuck: These chucks just love to jump. Sometimes they remain in place, timing each jump to meet Mario's or Luigi's, other times they bound after the protagonists with intimidating altitude. 3.
* Splittin' Chuck: Trained in the illusionary arts, a single chuck of this kind may split into three common Chargin' Chucks, each as good at their job as any other. 4.
* Pitchin' Chuck: Unlike previous three, this one does not pursue his foe. Instead, he pitches endless beanballs at one of the bros., intending to walk whichever to first base in crutches. 5.
* Diggin' Chuck: Found only in caves due to their abundancy of heavy rocks, this Chuck will shovel boulder after boulder out of the ground, and into the bros' path. 6.
* Puntin' Chuck: Said to be the most treacherous, he punts unlimited footballs at Mario. Given their oblong shape, their bounce pattern is tricky to maneuver. 7.
* Whistlin' Chuck: Rarest of the specialties, these chucks have the remarkable ability to whistle loud and clear, even underwater. This alarming sound acts as a Call to Arms, alerting sleeping or absent enemies of the brothers' approach.
- Chargin' Chucks were planned to be in Super Koopa Kart and Koopa Kart DS, but were rejected both times, most likely for a lack of stable artwork.
- In Super Mario World, Chargin' Chucks appear frequently throughout the game, usually charging at Mario or Luigi (hence the name). There are many varieties of the Chargin' Chuck, though, and each one has a different attack pattern. Each one of them, though, takes 3 Jumps on the head to defeat.
- Chargin' Chuck(Commonly know as Chuck or Charging Chuck) are Koopa-like enemies that appear to be Football Players. They made their debut in Super Mario World where they charged at you, jumped, or summoned more Charging Chucks.
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