A fatigued creature suffers a −2 penalty to Strength and Dexterity, and moves 10% slower.
Fatigued is a status ailment in Chrono Cross caused by some White Elements. Fatigued caused increased stamina consumption for using attacks and elements.
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Fatigued is an episode of May I Have a Word, where Tommy correctly defined the word.
A fatigued creature suffers a −2 penalty to Strength and Dexterity, and moves 10% slower.
Fatigued is a status ailment in Chrono Cross caused by some White Elements. Fatigued caused increased stamina consumption for using attacks and elements.
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Fatigued is an episode of May I Have a Word, where Tommy correctly defined the word.