About: Hall of Binding   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

During Besieged, the beastmen armies will attack Al Zahbi in an attempt to breach the Hall of Binding and steal the Astral Candescence. Each of the five Serpent Generals has one of the keys necessary to enter the Hall of Binding; this is why it is imperative to defend them, at all costs (it's important to keep in mind though, if they do manage to kill all the generals it's not over yet! Keep fighting and protect the Astral Candescence at all cost!). If the beastmen manage to take the Astral Candescence, it will be possible to freely enter the Hall of Binding and look upon the Astral Plinth.

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  • Hall of Binding
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  • During Besieged, the beastmen armies will attack Al Zahbi in an attempt to breach the Hall of Binding and steal the Astral Candescence. Each of the five Serpent Generals has one of the keys necessary to enter the Hall of Binding; this is why it is imperative to defend them, at all costs (it's important to keep in mind though, if they do manage to kill all the generals it's not over yet! Keep fighting and protect the Astral Candescence at all cost!). If the beastmen manage to take the Astral Candescence, it will be possible to freely enter the Hall of Binding and look upon the Astral Plinth.
  • The Hall of Binding leads on to the infamous Rookery, but Emberseer has to be defeated for the door to open.
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abstract
  • During Besieged, the beastmen armies will attack Al Zahbi in an attempt to breach the Hall of Binding and steal the Astral Candescence. Each of the five Serpent Generals has one of the keys necessary to enter the Hall of Binding; this is why it is imperative to defend them, at all costs (it's important to keep in mind though, if they do manage to kill all the generals it's not over yet! Keep fighting and protect the Astral Candescence at all cost!). If the beastmen manage to take the Astral Candescence, it will be possible to freely enter the Hall of Binding and look upon the Astral Plinth.
  • The Hall of Binding leads on to the infamous Rookery, but Emberseer has to be defeated for the door to open.
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