The Gust of Wind was a Mastery 3 air spell which manipulated the air around the target deflecting physical attacks or even returning them back on the attacker.
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rdf:type
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rdfs:label
| - Gust of Wind
- Gust of Wind
- Gust of wind
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rdfs:comment
| - The Gust of Wind was a Mastery 3 air spell which manipulated the air around the target deflecting physical attacks or even returning them back on the attacker.
- [[Category:]] Gust of wind was an evocation or alteration spell that blew away or knocked down smaller creatures.
- Innate level: 3 School: evocation Components: verbal, somatic Range: medium (20 meters) Area of effect: huge (6.67 meter radius) Duration: instant Save: fortitude negates Spell resistance: yes Description: This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.
- This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any area of effect spells (such as cloudkill) that are in the path of the wind gust. Notes: This spell is very useful for its fortitude-type save at lower levels, especially against rogues and mages in the OC. This spell can remove Darkness. Bards don't actually get this spell, as there is a bug in spells.2da
- Level: , Components: V, S Casting Time: 1 action Range: 60 ft. Effect: Line-shaped gust of severe wind emanating out from you to the extreme of the range Duration: 1 round Saving Throw: Fortitude negates Spell Resistance: Yes
- Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line. As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
- Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
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inventor
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Level
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save type
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traditions5e
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dcterms:subject
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level innate
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persist
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quicken
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magelevel
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level druid
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maximize
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innatelevel
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level sorwiz
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still
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silent
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spellresistance
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spell resistance
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empower
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dbkwik:forgotten-r...iPageUsesTemplate
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dbkwik:forgottenre...iPageUsesTemplate
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dbkwik:ja.lotro/pr...iPageUsesTemplate
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dbkwik:l5r/property/wikiPageUsesTemplate
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dbkwik:nwn2/proper...iPageUsesTemplate
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dbkwik:freed20/pro...iPageUsesTemplate
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Range
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Name
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Type
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save
| - Fortitude negates
- fortitude negates
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DESC
| - This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells that are in the path of the wind gust.
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school2e
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duration type
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bardlevel
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school3e
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school5e
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domains5e
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