About: Anti-materiel rifle   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Anti-Materiel Rifle is a weapon that can be found in Resident Evil: Operation Raccoon City. A generic name based on the weapon's classification - an "anti-matériel rifle" - it is a high-caliber weapon designed to damage equipment such as light vehicles or even tanks. These weapons fire extremely powerful ammunition, such as the infamous .50 Caliber round.

AttributesValues
rdf:type
rdfs:label
  • Anti-materiel rifle
  • Anti-Materiel Rifle
rdfs:comment
  • The Anti-Materiel Rifle is a weapon that can be found in Resident Evil: Operation Raccoon City. A generic name based on the weapon's classification - an "anti-matériel rifle" - it is a high-caliber weapon designed to damage equipment such as light vehicles or even tanks. These weapons fire extremely powerful ammunition, such as the infamous .50 Caliber round.
  • The anti-materiel rifle (AMR) is a weapon in Fallout: New Vegas.
  • The Anti-Materiel Rifles are a pair identical weapons with the same name and similar skins sold by the Allied Nations and People's Liberation Army in Mercenaries 2: World in Flames.
  • An anti-materiel rifle (AM) is a rifle that is designed for use against military equipment (materiel), rather than against other combatants ("anti-personnel").
  • The origins of the anti-materiel rifle go back to the First World War, during which the first anti-tank rifles appeared. While modern tanks and most other armored vehicles are too well protected to be affected by anti-materiel rifles, the guns are still effective for attacking unarmored or lightly armored vehicles. They can also be used against stationary enemy aircraft, missile launchers, radar equipment, small watercraft, communications equipment, crew served weapons and similar targets. Their value is in being able to precisely target and disable enemy assets from long range for a relatively low cost.
sameAs
dcterms:subject
WeaponType
  • Anti-Materiel Sniper Rifle
perk
  • Rapid Reload
  • Bloody Mess
  • Lord Death
  • Thought You Died
  • Ain't Like That Now
  • Fast Shot
Buy
  • DLC
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dbkwik:guns/proper...iPageUsesTemplate
dbkwik:military/pr...iPageUsesTemplate
dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
Footer
  • 245(xsd:integer)
Range
  • Maximum unit visual range
Games
  • FNV
Faction
Game
  • Resident Evil: Operation Raccoon City
  • FNV
Name
  • Anti-materiel rifle
  • Anti-Materiel Rifle
Type
  • gun
AP
  • 55(xsd:integer)
  • 65(xsd:integer)
Value
  • 5600(xsd:integer)
mod value
  • 7700(xsd:integer)
perk2 mult
  • 0(xsd:double)
crit % mult
  • 1(xsd:integer)
wep type
Repair
  • Bolt/lever/pump-action guns
  • Anti-materiel rifle
mod attack shots/sec
  • 1(xsd:double)
perk4 attsec mult
  • 0(xsd:double)
crit dmg
  • 110(xsd:integer)
strength req
  • 8(xsd:integer)
attack shots/sec
  • 0(xsd:double)
skill req
  • 100(xsd:integer)
perk1 mult
  • 0(xsd:double)
dbkwik:mercenaries...iPageUsesTemplate
Weight
  • 20(xsd:integer)
Icon
  • Anti-materiel rifle icon.png
Skill
  • Guns
  • guns
Ammo
  • 0.5
Projectiles
  • 1(xsd:integer)
DLC
  • fnvgra
HP
  • 95(xsd:integer)
Action
  • Bolt-action
Damage
  • 110(xsd:integer)
  • Very High
Custom
  • No
mod weight
  • 7(xsd:integer)
min spread
  • 0(xsd:double)
ammo use
  • 1(xsd:integer)
ammocapacity
  • 5(xsd:integer)
clip rounds
  • 8(xsd:integer)
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