About: Double Dip   Sponge Permalink

An Entity of Type : dbkwik:resource/LDhhJ1ImVpcydwO1OFL5ug==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Double Dip is a badge in Paper Mario and Paper Mario: The Thousand-Year Door. In Paper Mario, you can buy it at Rowf's Badge Shop after Chapter 2 for 100 coins and it costs 1 BP to wear. When you wear it, you can use 2 items in one turn for 3 FP. In Paper Mario: The Thousand-Year Door, it costs 3 BP to wear and 4 FP to use but you can still use two items in one turn while wearing it. You can find it in Rogueport by using the boat panel behind the Trouble Center and at the Pit of 100 Trials on the 60th floor.

AttributesValues
rdf:type
rdfs:label
  • Double Dip
rdfs:comment
  • Double Dip is a badge in Paper Mario and Paper Mario: The Thousand-Year Door. In Paper Mario, you can buy it at Rowf's Badge Shop after Chapter 2 for 100 coins and it costs 1 BP to wear. When you wear it, you can use 2 items in one turn for 3 FP. In Paper Mario: The Thousand-Year Door, it costs 3 BP to wear and 4 FP to use but you can still use two items in one turn while wearing it. You can find it in Rogueport by using the boat panel behind the Trouble Center and at the Pit of 100 Trials on the 60th floor.
  • Double Dip is a badge featured in both Paper Mario and Paper Mario: The Thousand-Year Door. The badge has an upgraded form in the badge Triple Dip.
  • This lifeline allowed the contestant to make two guesses on a question, but required them to play out the question, forbidding them to walk away or use any further lifelines. The lifeline did not get reinstated if the first guess turned to be correct.
First game
  • Paper Mario
dcterms:subject
dbkwik:mario/prope...iPageUsesTemplate
dbkwik:millionaire...iPageUsesTemplate
dbkwik:paper-mario...iPageUsesTemplate
dbkwik:papermario/...iPageUsesTemplate
Availability
  • All questions
  • Last 5 questions
  • Risk Mode
Found
Games
  • Paper Mario: The Thousand-Year Door
  • Paper Mario
Appearance
  • 10(xsd:integer)
  • Austria: 2007-present
  • Hungary: 2008
  • India Hindi: 2010-2012, 2014
  • India Malayalam: 2014-2015
  • India Tamil: 2016-present
  • Other worldwide versions
  • Phillipines: 2013-2015
  • Russia: 2010-present
  • Thailand: ?-?
  • Turkey: 2011-present
  • US ABC: Super Millionaire
  • US Syndicated: Seasons 7-8
Name
  • Double Dip
Caption
  • Double Dip as it appears in Paper Mario: The Thousand-Year Door
Description
  • Allows a contestant to make two guesses on a question
BP
  • 1(xsd:integer)
  • 3(xsd:integer)
Effect
  • Makes action commands easier to perform
abstract
  • Double Dip is a badge in Paper Mario and Paper Mario: The Thousand-Year Door. In Paper Mario, you can buy it at Rowf's Badge Shop after Chapter 2 for 100 coins and it costs 1 BP to wear. When you wear it, you can use 2 items in one turn for 3 FP. In Paper Mario: The Thousand-Year Door, it costs 3 BP to wear and 4 FP to use but you can still use two items in one turn while wearing it. You can find it in Rogueport by using the boat panel behind the Trouble Center and at the Pit of 100 Trials on the 60th floor.
  • Double Dip is a badge featured in both Paper Mario and Paper Mario: The Thousand-Year Door. The badge has an upgraded form in the badge Triple Dip.
  • This lifeline allowed the contestant to make two guesses on a question, but required them to play out the question, forbidding them to walk away or use any further lifelines. The lifeline did not get reinstated if the first guess turned to be correct. On Super Millionaire, this lifeline (alongside Three Wise Men) was only given to contestants who had correctly answered the tenth question, the second milestone level. As the penalty for an incorrect answer to a top-tier question was usually hundreds of thousands, if not millions of dollars (e.g., answering the 13th question incorrectly made a contestant lose $900,000), and that contestants who chose to use Double Dip were forced to answer the question no matter what, the host Regis Philbin used to ask contestants who intended to use Double Dip for confirmation that they really want to use the lifeline before actually letting them have their two guesses. On the clock format of the U.S. show, this lifeline was available to contestants as soon as they began their game (they no longer needed to earn it). Once a contestant stated that they wanted to use this lifeline, the clock would immediately stop to let contestants make their first guess. If it turned to be incorrect, the host would give a brief explanation and the clock would resume. Contestants who failed to make their second guess before the clock expired were penalized as if they answered incorrectly and went down to the last guaranteed sum (normally, they would be forced to walk with what they won up to where they are).
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