abstract
| - "Global Enchantments" is a category of spells in Master of Magic. Like all other Enchantments, Global Enchantments are meant to have a permanent effect - lasting as long as the Enchantment remains in play. The effect of a Global Enchantment however does not just apply to one specific unit or Town, but rather affects (for example) all units, or all towns, or possibly even the very rules of the game. All Global Enchantments must be cast on the overland map, and often have high Casting Costs appropriate for their all-encompassing strength. To maintain the Global Enchantment (and thus its effect), a certain Upkeep Cost must be paid in File:Icon Mana.png at the start of each turn. Failure to pay the cost results in the Global Enchantment dissipating, and usually taking part or all of its permanent effects with it. There is a total of 24 different Global Enchantments in Master of Magic, belonging to different Realms. The File:Icon Life.png specializes in these, having no less than 7 Global Enchantments, most of which have a beneficial effect applied to the wizard's own units. The File:Icon Chaos.png comes second, with an array of 5 Global Enchantments available, most of which are destructive to the game world and/or other wizards' assets. Wizards can only get rid of an enemy's Global Enchantments by casting a Disjunction or Disjunction True spell. This is imperative in many cases, as Global Enchantments often confer a significant advantage to whomever casts them. File:Icon Sorcery.png-wielding wizards may also be able to use Spell Binding to take control of an enemy's Global Enchantment.
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