About: Bomb Kick   Sponge Permalink

An Entity of Type : dbkwik:resource/DLoMNVUyBQezBogITRnaSQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Bomb Kick was a power-up for Bentley in Turning Japanese of Sly Cooper: Thieves in Time. It costs 200 coins and is available after completing "Pretty in Pinker."

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rdf:type
rdfs:label
  • Bomb Kick
rdfs:comment
  • Bomb Kick was a power-up for Bentley in Turning Japanese of Sly Cooper: Thieves in Time. It costs 200 coins and is available after completing "Pretty in Pinker."
  • Bomb Kick is Bomberman's side special move in Super Smash Flash 2. The kick itself is a weak attack, as it only does 5-6% and has low knockback. However, its main purpose is to move bombs across the stage, since they cannot be manipulated in any other way once they are thrown. He kicks the opponent straight if performed on the ground or in an arc if performed in the air. This move can also reflect projectiles, but only for a brief duration of the animation and only when used in the air. This move, like most attacks with a slight disjoint, will out-prioritize certain projectiles if timed properly.
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dbkwik:mcleodgamin...iPageUsesTemplate
dbkwik:slycooper/p...iPageUsesTemplate
Game
  • Sly Cooper: Thieves in Time
Name
  • Bomb Kick
Available
  • After "Pretty in Pinker"
Icon
  • 60(xsd:integer)
Cost
  • 200(xsd:integer)
Universe
User
Episode
abstract
  • Bomb Kick was a power-up for Bentley in Turning Japanese of Sly Cooper: Thieves in Time. It costs 200 coins and is available after completing "Pretty in Pinker."
  • Bomb Kick is Bomberman's side special move in Super Smash Flash 2. The kick itself is a weak attack, as it only does 5-6% and has low knockback. However, its main purpose is to move bombs across the stage, since they cannot be manipulated in any other way once they are thrown. He kicks the opponent straight if performed on the ground or in an arc if performed in the air. This move can also reflect projectiles, but only for a brief duration of the animation and only when used in the air. This move, like most attacks with a slight disjoint, will out-prioritize certain projectiles if timed properly.
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