abstract
| - Weapon classes have been reorganized. Revolvers and Repeaters were two distinct kinds of weapons in the original Borderlands; they have since been consolidated into a single "Pistol" category. Eridian weapons have been replaced by E-tech weapons which conform to the revised six categories listed below:
* Pistols : Versatile class of weapons usually suited to short-to-medium range combat, typically with fast reload speed. Sub-types include auto-firing machine pistols with larger magazines but lower accuracy, middle-of-the-road repeaters, and revolvers with longer range and higher accuracy but slower reloads and lower ammo capacity.
* Submachine Guns : High rate of fire and low recoil, good at close range and decent at medium range. Usually lower per-round damage than pistols of lower level, but greater rate of fire means higher DPS, and tend to have high capacity magazines.
* Shotguns : Fire multiple pellets, effective at close range but lowest accuracy of any weapon type. Sub-types include single-barrel fast-firing weapons with larger magazines, medium-range weapons with low spread, and multi-barrel weapons with huge per-shot damage but slow rates of fire and frequent reloads.
* Assault Rifles : Versatile medium/long range weapon. Sub-types include accurate, high-damage semi-auto weapons, general-purpose burst or automatic rifles, and high-capacity light machine guns with heavy recoil. Special assault rifles can fire grenades or rockets with standard rifle ammunition, though at a cost of multiple rounds per shot.
* Sniper Rifles : High-damage, accurate weapons which are most effective at long range, usually with very limited magazine size and slow rates of fire. They are almost always equipped with scopes, and often have a bonus to Critical Hit Damage. Unlike the original Borderlands, fully automatic sniper rifles are not limited to a single very rare model.
* Rocket Launchers : Powerful shoulder-fired weapons with many positive firing characteristics, but low ammo capacity, long reload time and expensive ammo. Subtypes include high-velocity cannons, low-velocity cruise missiles with devastatingly high damage and shotgun-like spread launchers. Weapon Proficiencies no longer exist; all characters have the same abilities with weapons throughout the game, with only Skills or class mods offering bonuses to particular types.
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